Space Engineers

Space Engineers

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[HSGTF] Adv. Orbital Bomber - vanilla
   
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Type: Blueprint
File Size
Posted
Updated
699.084 KB
1 Dec, 2015 @ 8:38am
2 Dec, 2015 @ 3:01am
3 Change Notes ( view )

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[HSGTF] Adv. Orbital Bomber - vanilla

Description
Has science gone too far?

This is the second, hugely improved version of the orbital kinetic bomber.
It can destroy any land based target with pinpoint accuracy. Selective strikes are also supported if you want to get rid of turrets or reactors only.

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Watch the youtube video guide: https://youtu.be/29TV_xWH8rE
Forum post: http://forum.keenswh.com/threads/hsgtf-advanced-orbital-kinetic-bomber-video-instruction-blueprint.7375487/

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Orbital kinetic bomber: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=563368711
Universal gravity drive platform: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=562179618
Auto lock on concept I used for initial target finding: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=543982976&searchtext=pennywise

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Key configuration:
1 - Set velocity to 104 in forward direction
2 - RESET the gravity drive and turn it off
3 - Hold position, if in motion it will stop and go back to the place when it was pressed
4 - Auto lock on, point at target not further than 40km and press it. The ship will go 17km above target. Wait for the light to go green.
***
If it doesn't do anything it means the lock wasn't successful. Try again aiming for the center of hud icon.
It's better to use it when you're relatively close to the target (20,000m).
***
5 - Drop bomb
6 - Next target (as seen as on left screen after kinetic bomb scans the target grid)
7 - Goto target - will fly 17km above target. Wait for the light to go green.
8 - Toggle Sensor bomb/Kinetic bomb
9 - Keep the ship aligned with natural gravity (if for any reason alignment was lost).

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NOTE 1:
Due to piston/rotor mechanics and tendency to break off I encourage you to not take drastic turns. If you want to change direction suddenly, don't. This will work fine with the gravity platform blueprint but here the pistons will break.
When approaching a target far away it's safer to aim somewhere above the horizon above the target first.''

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NOTE 2:
Aim at ENEMY grids. The collisions with friendly (and possibly neutral) stations are quite weak, apart from heavy armor collisions.

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BOMB BLUEPRINTS:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=566936834
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=566936933
15 Comments
Ancient Demon 26 Mar, 2016 @ 12:50pm 
When i spawn this in any planet gravity its just goes around around and spins
damienmccain12 12 Jan, 2016 @ 7:36am 
sorry to bother,but could you write a script where you plug in the distance from the planet and the targets gps aswell as the planets center and it displays the gps to drop from? im terrible with coding and i havent seen anything like that on the workshop yet,from what i understant of your bomber it already uses that information,but i cant wrap my head around the coding X(
overwerk 19 Dec, 2015 @ 8:36am 
also, did the script work on a ship without a g-drive, at least the basic targeting system
++
overwerk 6 Dec, 2015 @ 10:49am 
at the height your platform work (17km) some ion thrusters and mayme some hydrogen in emergency should work to keep it at height without too mutch effort. for a heavier build, you should use ion/hydr thrusters too boost when you are low in the atmo and ion for the rest.
also, you can use a support grav drive to keep the ship in a stable in orbit, but not as a primary way of moving. normals thursters are a better way to keep a big ship from falling
pew  [author] 6 Dec, 2015 @ 5:35am 
Gravity drive makes more sense as it's a way around of physics limitations in game not allowing stable orbits. You'll need constantly to fight the gravity pull with expensive thrusters and burn your fuel quickly. But who knows ? Adding few ion thrusts to help stabilise the ship might be a good idea. I'll have a look.
I the next iteration I'll make it survival friendly, put some heavy armor on it and turrets and buff the gravity drive accordingly. This specific blueprint won't change much with exception of some bug-fixes if any get reported.
overwerk 6 Dec, 2015 @ 3:37am 
iknow, because you use a gravdrive, maybe adapt it do work with normal thrusters?
pew  [author] 5 Dec, 2015 @ 4:07pm 
Thanks, yes it's quite unimpressive now when you look at it. But honestly it's just an engineering proof of concept not an end product. The plus side is it's quite light and can quickly change targets. It's harder and harder in natural gravity to hold position when you add more weight.
overwerk 5 Dec, 2015 @ 9:41am 
i world love to see this kind of build with the size of the harbringer :) or even integrate it to the harbringer!
overwerk 5 Dec, 2015 @ 9:31am 
This is the best weapon for planets i have seen so far, others are cool but this one is so simple to use and so usefull. thanks!
pew  [author] 4 Dec, 2015 @ 4:38am 
Thank you, much appreciated!