Space Engineers

Space Engineers

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Black Hole [Discontinued]
   
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Type: Mod
Mod category: Planet
File Size
Posted
Updated
769.839 KB
12 Dec, 2015 @ 7:43am
11 Jan, 2017 @ 4:15am
4 Change Notes ( view )

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Black Hole [Discontinued]

In 1 collection by Ludwichs
🌍🚀🌑 Planet Collection
16 items
Description
I NO LONGER UPDATE THIS! HERE ARE SOME OF THE ALTERNATIVES TO CHECK OUT:
Huge thanks to Quarior for providing a fix to the pixelation problem
You can check out his version here.

See also SMU's black hole mod.

Also check out entspeak's amazing black hole with damage effects!

Disclamer
Since modding the radius of a planet is not supported well, the default gravity well is a bit lacking in terms of size and gravity falloff.
However, you can modify these settings yourself in your save game, so you can get the experience that pleases you the most.

Default Settings
Black Hole that pulls in everything in a 32-210km radius depending on the size of the Black Hole.

19km Black Hole radius -> Gravity starts 32 km away from event horizon.

120km Black Hole radius -> Gravity starts 210 km away from event horizon.

Gravity on the "surface" is 100000g.

Modifying the gravity well (Recommended)
You can modify gravity strength on the surface and gravity falloff.

To do this, first locate your safe game folder:
Open C:\Users \ <yourname> \ AppData \ Roaming\SpaceEngineers\Saves \ <somerandomnumber> \ <savegame> \ SANDBOX_0_0_0.sbs with any text editor (eg: notepad).

Be carefull to only modify the settings of the black hole, since all planets are saved in this file.

To modify gravity strength, search for "BlackHole" and under it search for:

<SurfaceGravity>100000</SurfaceGravity>
This is the gravity strengh on the surface in g.
<SurfaceGravity>1</SurfaceGravity>
Would be earth gravity.
This has minimal effects on the size of the gravity well with default gravity falloff.

Gravity falloff describes how rapidly the gravity decreases and in effect greatly influences the size of the gravity well.
In real life gravity behaves according to the inverse square law (1/r^2), but in space engineers it's 1/r^7.
This means that in SE gravity wells are small and gravity strength increases very rapidly.

To change this, search for all instances of:
<GravityFalloff>7</GravityFalloff>
and change them to:
<GravityFalloff>2</GravityFalloff>
Should be an integer between 2 and 7 ideally.

Thanks to Reddit user ImASpaceEngineer for the guide.

Recommended Settings
"Realistc" Settings (huge gravity well, space for planets)
Change gravity strenght to:
<SurfaceGravity>1000</SurfaceGravity>
Change gravity falloff to:
<GravityFalloff>2</GravityFalloff>

For a 120km black hole this will give you a gravity well with a ~4,250km radius.
Gravity strength approaces 1g at around ~3,350km.
This means there is a ~900km save zone where gravity is <1g, which is easily traversable with ion thrusters and loads of space for planets.

Fun Settings (large gravity well, space for moons)
Change gravity strenght to:
<SurfaceGravity>10000</SurfaceGravity>
Change gravity falloff to:
<GravityFalloff>4</GravityFalloff>

For a 120km black hole this will give you a gravity well with a ~590km radius.
Gravity strength approaces 1g at around ~250km.
This means there is a ~340km save zone where gravity is <1g, which is easily traversable with ion thrusters and space for moons and probably even planets.

Remarks
Keep distance or you will get rekt.
You cannot escape it, since it also bugs physics. The only way to escape is suicide.

Thanks to DeAnti for the idea.

Known Issues/Bugs:
-Ships will not get removed once they are sucked into the black hole. I am working on that, if anybody has suggestions how to solve this, please tell me!
-Gravity well is too small by default since modding of gravity falloff is not possible atm.

Spawn in with Shift + F10 in Creative Mode

If you want to reupload and/or modify my work for your own purposes, you are free to do so, if you credit my original work in the description by providing a workshop link.
Popular Discussions View All (2)
17
8 Jan, 2017 @ 7:36am
Questions for this creation
Quarior
9
1 Apr, 2018 @ 12:16pm
Radius of gravity well too big / too small/ just right?
Ludwichs
150 Comments
AryxCami 22 Aug, 2017 @ 6:36am 
Okay :steamhappy:
Ludwichs  [author] 22 Aug, 2017 @ 6:01am 
@AetheroN I know, I would advise you to try entspeak's black hole! It's linked in the description. I no longer really update this.
AryxCami 21 Aug, 2017 @ 3:51pm 
Ship did not get torn apart, just fell through. I'm sad.
Mertle 2 May, 2017 @ 8:54pm 
I cried, laughed and flew into the black hole while shouting "murph!"
Ludwichs  [author] 27 Apr, 2017 @ 3:47am 
@Mortibus Ostium (Cliff) Thanks for the kind words! It means a lot to me <3
Mortibus Ostium (Sparky) 22 Apr, 2017 @ 2:05am 
@Bildungresistent, I just wanted to thank you for this amazing mod. It's a shame to hear that you probable won't be supporting the mod any further. However, I admire the fact that you are willing to pass the torch and support other modders. I apprecriate the time you spent creating/updating this mod and the fun time's you helped give me destroying all my ships... :steamhappy:
Ludwichs  [author] 2 Mar, 2017 @ 4:13am 
Since I probably won't be supporting this mod in the future, check out entspeak's amazing black hole with atmospheric damage![\url]
Erathanos 18 Feb, 2017 @ 6:14pm 
@Perfeckt would you like the Black Hole to disintergrate the ship as it entered "atmosphere" ( would physically take damage at a rapid rate untill all blocks were destroyed ) ?
Ludwichs  [author] 11 Jan, 2017 @ 4:17am 
Should be fixed now thanks to @Quarior
Chewywrinkles 10 Jan, 2017 @ 11:18pm 
Getting the black square texture in standard as well. Also breaks all the other planet texures into large black pixelated squares.