Space Engineers

Space Engineers

Black Hole [Discontinued]
150 Comments
AryxCami 22 Aug, 2017 @ 6:36am 
Okay :steamhappy:
Ludwichs  [author] 22 Aug, 2017 @ 6:01am 
@AetheroN I know, I would advise you to try entspeak's black hole! It's linked in the description. I no longer really update this.
AryxCami 21 Aug, 2017 @ 3:51pm 
Ship did not get torn apart, just fell through. I'm sad.
Mertle 2 May, 2017 @ 8:54pm 
I cried, laughed and flew into the black hole while shouting "murph!"
Ludwichs  [author] 27 Apr, 2017 @ 3:47am 
@Mortibus Ostium (Cliff) Thanks for the kind words! It means a lot to me <3
Mortibus Ostium (Sparky) 22 Apr, 2017 @ 2:05am 
@Bildungresistent, I just wanted to thank you for this amazing mod. It's a shame to hear that you probable won't be supporting the mod any further. However, I admire the fact that you are willing to pass the torch and support other modders. I apprecriate the time you spent creating/updating this mod and the fun time's you helped give me destroying all my ships... :steamhappy:
Ludwichs  [author] 2 Mar, 2017 @ 4:13am 
Since I probably won't be supporting this mod in the future, check out entspeak's amazing black hole with atmospheric damage![\url]
Erathanos 18 Feb, 2017 @ 6:14pm 
@Perfeckt would you like the Black Hole to disintergrate the ship as it entered "atmosphere" ( would physically take damage at a rapid rate untill all blocks were destroyed ) ?
Ludwichs  [author] 11 Jan, 2017 @ 4:17am 
Should be fixed now thanks to @Quarior
Chewywrinkles 10 Jan, 2017 @ 11:18pm 
Getting the black square texture in standard as well. Also breaks all the other planet texures into large black pixelated squares.
nubeees 10 Jan, 2017 @ 8:21pm 
It seems like the atmosphere is bugging out and appearing as a black square in the dev version. This might just be a dev bug though.
Quarior  [author] 8 Jan, 2017 @ 7:38am 
ROLLO CARPENTER :
Of course, you were the first to do it, it's just that I wanted to share and also make a white hole.
For the moment, it uses DebugMaterial because I can not get the textures to work properly (are purple or crash the game).

I change Hill (Min="0") because atmosphere was transparent.

I post code source in Questions for this creation because I can't post here (too much character).
Ludwichs  [author] 8 Jan, 2017 @ 6:19am 
@Quarior Nice work! How did you do it? is it okay for you if update this mod with your version and then add you as a contributer?
Quarior  [author] 8 Jan, 2017 @ 5:03am 
ROLLO CARPENTER, I fix the black hole here , I hope you enjoy.
Raven4K 7 Jan, 2017 @ 10:09pm 
lol try to land on it in survival I dare you
Quarior  [author] 3 Jan, 2017 @ 7:26am 
@Shit bot : I find how to put the default GravityFalloff.
Test this in your BlackHole.sc (the file of the planet) :
<SurfaceGravity>1000</SurfaceGravity>
<GravityFalloffPower>2</GravityFalloffPower>
Ludwichs  [author] 28 Dec, 2016 @ 5:05am 
@Anxitium Lol that's gravity lensing... not. tbh it's broken right now and I don't know how to fix it.
Verlepte Henk 27 Dec, 2016 @ 9:34am 
When I made the black hole it became all pixelated but there also appeared a secon sun
Quarior  [author] 25 Nov, 2016 @ 12:32pm 
With (FXAA) and without, I have the same problems.
Ludwichs  [author] 25 Nov, 2016 @ 11:06am 
@Quarior Are you using Anti-aliasing?
Quarior  [author] 25 Nov, 2016 @ 5:34am 
I have a problem, the black hole is show "pixelated" as well as all the objects, planets in the surroundings.
If I go far enough from the black hole, it becomes normal except for the black hole.
Here a screenshot for the black hole "pixelated" :
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=805917377
Comrade Omnnom 1 Nov, 2016 @ 4:51pm 
i have seen that idk how to fix
Snarlin_Rando 22 Oct, 2016 @ 6:27pm 
Hey. I recently transfered all my SE data to a new computer... and now this Black Hole seems to be acking weird... I can see it through everything from any distance.. and its chunky and blockish... is anyone else having this problem, or did I eff something up? If so, how do I delete and reinstall this mod?
737✈Garrus 15 Oct, 2016 @ 1:04pm 
Shit bot is the funniest thing i've heard in YEARS to come! Keep it up Shit bo--HAHAHAHA
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA!!!!!!!!!!!! HAHAHAHAHAhahaha!!! Anyways, keep it up! 63/5!!!
Ludwichs  [author] 15 Oct, 2016 @ 6:20am 
@Garrus Thanks for your valuable feedback.
737✈Garrus 14 Oct, 2016 @ 11:27am 
AHAHAHAHAHAHAHAHAHAHA!!! HAHAHAHAHAHAHAHAHAHAHA!!! HAAHAHAHAHA!!!!!!! Shit bot HAHAHAHAHAHAHAhahahahahaha cant breathe. HAHAHAHAHAHAHAhahahahahaha! funniest name ever!!!
<Literally that's how hard i laughed!>
Shit bot = really fun! :steamhappy::steamhappy::steamhappy::steamhappy::steamhappy:
.gabbro 22 Sep, 2016 @ 2:45pm 
can you do neutron stars?
Darian Stephens 21 Sep, 2016 @ 5:54am 
Really? My main idea for reversed gravity is to have one planet with an incredibly dense blue atmosphere with... say, 1 Gs, and a planet inside that with -1.5 Gs, with gravity completely falling off slightly inside the blue atmosphere, to simulate an ocean with buoyancy.
The other planet could double as the provider of a normal, sort of Earth-like atmosphere, since the main planet's one is being used for the water.
I don't know how well that would work in practice, particularly the Gs I chose, but it sounds about right to me.
Borker 20 Sep, 2016 @ 12:33pm 
Shit Bot, is there any way you can REVERSE gravity on a planet? If so, I got an idea. You place a reversed blackhole inside of a normal one, and when a ship comes crashing, the ship will rapidly decelerate, enough to get rekt by physics.
Ludwichs  [author] 8 Sep, 2016 @ 3:47am 
@Foogs(▰˘◡˘▰) How does it look from the inside of the atmosphere of another planet?
Foogs(▰˘◡˘▰) 6 Sep, 2016 @ 9:03pm 
<AtmosphereSettings>
<RayleighScattering>
<X>5</X>
<Y>5</Y>
<Z>5</Z>
</RayleighScattering>
<MieScattering>180</MieScattering>
<MieColorScattering>
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</MieColorScattering>
<RayleighHeight>1</RayleighHeight>
<RayleighHeightSpace>1</RayleighHeightSpace>
<RayleighTransitionModifier>3</RayleighTransitionModifier>
<MieHeight>0.001</MieHeight>
<MieG>0.1</MieG>
<Intensity>50</Intensity>
<SeaLevelModifier>0.9</SeaLevelModifier>
<AtmosphereTopModifier>5</AtmosphereTopModifier>
<FogIntensity>25</FogIntensity>
<Scale>5</Scale>
</AtmosphereSettings>
working setup for black hole no black textures
Omar 4 Sep, 2016 @ 5:07am 
did anyone ever had the problem of all colors changing to black if you spawn next to the black hole ?
Oiadine 3 Sep, 2016 @ 8:09am 
@Cfig The only ground would be your ship Sir.
[UG] Cfig99 5 Aug, 2016 @ 7:41pm 
Is there actually "Ground" that you can land on? (Assuming you somehow survive the insane gravity?)
Neptune 24 Jul, 2016 @ 5:27pm 
und auf einmal hatte ich eine geschwindigkeit von 32.000 m/s wow :D das schiff war nichtmehr zu bremsen^^
DOOM 706 23 Jul, 2016 @ 2:47pm 
if it is possible i would want it to be a light that you can see from far away but dosnt illuminate the area so i can use it with a skybox that has no sun but still have the rotation and light cause i cant make the planets rotate (id just have to deal with a visable sun at night depending on the time of day)
DOOM 706 23 Jul, 2016 @ 2:43pm 
would it be possible to add a "star" planet that gives off a rediculus amount of light or gives off a very far reaching light so i can make something with multiple solar systems around a black hole
Argus 16 Jul, 2016 @ 9:11am 
interesting idea, didnt expect this
MathiusXII 25 Jun, 2016 @ 5:47pm 
Is there any way you could make the "atmosphere" have a texture of warped stars to make it look like a real black hole? Just an idea. Great planet btw :) I've had a lot of fun with it
Gaming ISD 1 Jun, 2016 @ 7:05pm 
is therere enyway to change this in the coding alowing planets to move
Vowki 1 Jun, 2016 @ 3:51pm 
aw fuck :steamsad:
Ludwichs  [author] 1 Jun, 2016 @ 3:48pm 
@[TTA] Ender_Storm900 @kierenjonas No every voxel is locked in a static grid grid for performance reasons, like @Bernie says
Diminius 1 Jun, 2016 @ 12:56pm 
not that easy i reckon since planets do not even move ingame
Gaming ISD 1 Jun, 2016 @ 12:40pm 
i like that idea, make it a reality
Vowki 1 Jun, 2016 @ 11:53am 
can it pull in planets like they do in real life?
Airomis 17 May, 2016 @ 8:59pm 
Hey i was measing around with the re entry mods could you modify the code so the ships take damage like the mod dose as they fall?
PotentiallyDodgy 12 May, 2016 @ 10:25pm 
i literally had a carrier sucked into this and the fighters GOT RIPPED OUT THE SIDE OF THE HULL when they were locked down
Teague 30 Apr, 2016 @ 10:36am 
GOD thats scary, like i was in a ship and got pulled in then my game crashed because it couldnt handle the gravity on the damn blackhole... lol