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Of course, you were the first to do it, it's just that I wanted to share and also make a white hole.
For the moment, it uses DebugMaterial because I can not get the textures to work properly (are purple or crash the game).
I change Hill (Min="0") because atmosphere was transparent.
I post code source in Questions for this creation because I can't post here (too much character).
Test this in your BlackHole.sc (the file of the planet) :
<SurfaceGravity>1000</SurfaceGravity>
<GravityFalloffPower>2</GravityFalloffPower>
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=826711124
If I go far enough from the black hole, it becomes normal except for the black hole.
Here a screenshot for the black hole "pixelated" :
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=805917377
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA!!!!!!!!!!!! HAHAHAHAHAhahaha!!! Anyways, keep it up! 63/5!!!
<Literally that's how hard i laughed!>
Shit bot = really fun!
The other planet could double as the provider of a normal, sort of Earth-like atmosphere, since the main planet's one is being used for the water.
I don't know how well that would work in practice, particularly the Gs I chose, but it sounds about right to me.
<RayleighScattering>
<X>5</X>
<Y>5</Y>
<Z>5</Z>
</RayleighScattering>
<MieScattering>180</MieScattering>
<MieColorScattering>
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</MieColorScattering>
<RayleighHeight>1</RayleighHeight>
<RayleighHeightSpace>1</RayleighHeightSpace>
<RayleighTransitionModifier>3</RayleighTransitionModifier>
<MieHeight>0.001</MieHeight>
<MieG>0.1</MieG>
<Intensity>50</Intensity>
<SeaLevelModifier>0.9</SeaLevelModifier>
<AtmosphereTopModifier>5</AtmosphereTopModifier>
<FogIntensity>25</FogIntensity>
<Scale>5</Scale>
</AtmosphereSettings>
working setup for black hole no black textures