Total War: ATTILA

Total War: ATTILA

152 ratings
War Weariness: Attila Campaign
   
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Tags: mod, Campaign
File Size
Posted
Updated
197.657 KB
16 Dec, 2015 @ 4:43am
10 Apr, 2016 @ 11:50pm
2 Change Notes ( view )

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War Weariness: Attila Campaign

In 1 collection by Magnar
Magnar Mechanics
9 items
Description
This mod adds the Age of Charlemagne war weariness mechanic to the Attila main campaign.
Popular Discussions View All (1)
2
31 Dec, 2020 @ 5:25pm
Does this include the needed AI changes?
Riekopo
82 Comments
serek heterogenizowany♿ 24 Nov, 2024 @ 12:57pm 
A nice concept but poorly implemented by CA. This feature almost breaks the Franks campaign in AoC as you are attacked on multiple fronts and your cities are sacked. No idea why would anyone want this feature to be present in the grand campaign, but hey - it's just my opinion.
Tactical Loli 29 Oct, 2024 @ 8:12am 
this mod no longer works :(
Riekopo 7 Nov, 2021 @ 8:42pm 
Can you update please?
wibblywobblywonder 19 May, 2021 @ 5:07am 
Cheers, I appreciate it.
Magnar  [author] 19 May, 2021 @ 1:20am 
go for it mate
wibblywobblywonder 18 May, 2021 @ 6:31pm 
Hey Magnar, I'm the mod leader from Age of Justinian AD555. I'd like permission to use this in our mod. Full credit and a link to this page would be added to our mod page of course. Thank you for your consideration. Cheers
Alex the Great 18 Jan, 2021 @ 2:04pm 
@Sakanade You probably have a mod conflict. My game doesn’t do any of the things that has happened to you in your campaigns. It runs just fine for me.
Gaheku 31 Dec, 2020 @ 5:26pm 
This mod completely breaks the game in Vanilla Grand Campaign. The AI is not equipped in the Grand Campaign + Last Roman to deal with War Weariness, every campaign I have played with this mod activated has every single faction splinter off into multiple rebel groups, the entire map is completely covered in separatists and no faction can hold it together to create consolidated armies.
Long-time subscriber, have to unsub from this because it's just too game breaking.
Aurelmn Snow 19 Jun, 2019 @ 7:44am 
Cool mod, thanks!
Sheph 9 Jan, 2019 @ 8:34pm 
It would be very simple to remove WW from Charlemagne through either remove the listeners or reducing the effects bundles to 0. But it seems like a useful function? What are the complaints. I hesitate because I am unsure if the AI can handle it. They already have major problems with food and retaining their kings. This would break the back of the AI unless you can make it only apply to the human. I am making an 10 level imperium mod that may replace the necessity for WW, but I would still like to give WW a try.