Europa Universalis IV

Europa Universalis IV

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RNW: Better Trade Goods
   
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4.339 KB
19 Dec, 2015 @ 7:58am
30 Jan, 2016 @ 10:41am
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RNW: Better Trade Goods

Description
This mod aims to improve the resource quality of the Random New World. It allows for ivory, spices, and iron to spawn, and increases the spawn range of gold and cotton. The result is a far richer new world!

THIS MOD IS INCLUDED IN THE RANDOM NEW WORLD IMPROVEMENTS MOD

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All Features:

- Ivory can now spawn in savannahs and jungles, and has a high chance of doing so. Because why can't a random new world have elephants?

- Gold is new far more likely to spawn in areas with intense climates, like deserts and arctic forests.

- Forests, hills, and highlands now spawn iron. The North of the new world should rival Siberia in resource quality. - Spices can now spawn in tropical areas. - The spawn range of cotton has been extended to areas that experience mild winters (was limited to "no winters" before). ---------------------------------------------------------------------------------------------------------------------------
Compatibilities and Requirements
This mod makes changes to the Tradegoods.txt file. Any other mod that makes changes to trade goods will likely conflict with it.Requires the Conquest of Paradise DLC, as does any other mod that has to do with the random new world.--------------------------------------------------------------------------------------------------------------------------- Direct download (Paradox Forums)[forum.paradoxplaza.com] Try my other mods!RNW: Only ContinentsRNW: Better Climate (Goes well with this mod, since the changes made to the climate also increase the trade value of generated worlds)RNW: Development Boost
Changelog
1/4/2016:- Updated for v.1.14.4
10 Comments
Elzephor  [author] 5 Jan, 2016 @ 12:28pm 
@PlotVitalNPC

That's the fault of the tiles themselves. Highlands and hills can spawn on RNW tiles, I've seen it happen. But provinces have to have the right elevation for them to do so, and that level of elevation just isn't present in most tiles.
PlotVitalNPC 5 Jan, 2016 @ 11:49am 
I've not seen even a tiny bit of highland or hills in my RNWs.
Just mountains and then immediately anything flat or forested, invariably.
Tnesniv Yørel 22 Dec, 2015 @ 1:34pm 
ok. Thanks
Elzephor  [author] 22 Dec, 2015 @ 12:22pm 
@Tnesniv Yørel This is ONLY for the random new world. It does nothing to change the resources of the Americas.
Tnesniv Yørel 22 Dec, 2015 @ 1:05am 
Is this only for random new world? Or would it also have effects on ordinary colonization of areas?
Chr!570ph3r 21 Dec, 2015 @ 12:19am 
Etzephor, another superb addition of New World improvements! Thanks! 7__7
Broken Sky 20 Dec, 2015 @ 12:59pm 
It can't have elephants becuase it's too busy having Mamoths :P
Razmataz 19 Dec, 2015 @ 8:30pm 
Another amazing RNW addition from Etzephor, thank you for this.
Elzephor  [author] 19 Dec, 2015 @ 12:43pm 
Thank you, there's more to come!
LorDofMinD 19 Dec, 2015 @ 12:37pm 
Loving all of these RNW mods, they have rekindled my love for the game. Keep it up if you've got more ideas!