Europa Universalis IV

Europa Universalis IV

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RNW: Better Climate - Wet and Warm
   
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3.399 KB
12 Dec, 2015 @ 8:53pm
30 Jan, 2016 @ 10:41am
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RNW: Better Climate - Wet and Warm

Description
This mod alters the random new world generator's settings to provide realistic and enjoyable climates for generated worlds. It greatly increases the role of moisture in determining the terrain of provinces, with results that better echoe what would happen in real life. The terrain provinces are given upon creation is now far more dependent on how close they are to a body of water.

The mod also prevents the generator from creating carpet swaths of desert at certain latitudes. These latitudes will now spawn jungles, savannas, or drylands, depending on the moisture level.

THIS MOD IS INCLUDED IN THE RANDOM NEW WORLD IMPROVEMENTS MOD

Altogether, these changes have the following effects:

- Provinces that yeild poor trade goods (wool, grain), like desert, drylands, and savanna, are now far less likely to be created.

- Conversely, provinces that yeild high value trade goods, like jungle, forests, woods, and marshes are now far more likely to spawn. The new world will actually be worth colonizing!

- Instead of being determined simply by latitude, the terrain types that spawn are now far more determined by the topography of the area and the presence of nearby bodies of water---------------------------------------------------------------------------------------------------------------
Compatibilities and Requirements:
Acheivements CANNOT be earned with this mod active.Requires Conquest of Paradise. That's the DLC that the random new world comes in, you don't get anything to do with the RNW without it. This mod is incompatible with any mod that changes the tweaks.lua file, which would include any other mod that does anything to the RNW climate or terrain. This mod IS compatible with my Only Continents mod. ------------------------------------------------------------------------------------------------------------------
Updates and Past Versions
1/4/2016:- Updated for v.1.14.412/15/2015: Version 1.1 released. - Temperate areas are now far less marshy - Deserts and savannas will be slightly largerDirect downloads of current and past versions can be found in the mod's thread on the Paradox Forums.[forum.paradoxplaza.com] This is the ONLY place I will be posting direct download links for this mod.Please rate the mod if you like it! And if you don't like it, rate it anyways!Try my other mods!RNW: Only ContinentsRNW: Better Trade GoodsRNW: Development Boost
48 Comments
mythbustsmut official page 12 Jun, 2019 @ 10:29pm 
could you update the mod?
Elzephor  [author] 16 Jan, 2016 @ 6:50pm 
@The Trumpenator

Should work, yea.

@Death

Not really, unfortunately. With the way paradox has set things up, it's either all jungle or all desert. Of the two, jungles are much better to have.
The Phallus of Malice 16 Jan, 2016 @ 6:43pm 
Can this work with the Extended Timeline Mod?
NPC 16 Jan, 2016 @ 1:03pm 
I keep getting all jungle is there a way around that?
bocagol812 6 Jan, 2016 @ 11:08am 
@Elzephor

I was in the "all mods" section, but they weren't there. I went to maps and they weren't either, but they were in gameplay and trade, so I'm sure it should work now. Thanks for the response and for the mods, I'm really looking forward to trying them out.
Elzephor  [author] 5 Jan, 2016 @ 9:34pm 
@bocagol812

If you have subscribed to it on the workshop, look under the "Map" tab of the mod screen of the EU4 startup menu. As for the download link, I assume you mean you don't have permission to view the thread containing the download. Have you registered with the paradox forums? The thread won't be visible to you unless you have.
bocagol812 5 Jan, 2016 @ 7:58pm 
Do you know any reason your mods wouldn't show up even after I've subscribed? I tried the direct download link, but it says I don't have permission to view it,
Clayworks 29 Dec, 2015 @ 3:09pm 
I took off the mod and started a new game and it didnt happen but I think it might have just been a one time thing
Elzephor  [author] 27 Dec, 2015 @ 7:47pm 
@ Clayworks
Does it only happen when the mod is active?
Clayworks 27 Dec, 2015 @ 4:47pm 
I had the same problem as Neeneroid