Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
A consequence of low mountain density perhaps?
May i ask, is there an option to lump together different types of terrains and/or give them more orientation on the map like snow should be on the north and south, but not in the center?
Is it possible to make a map in a way that you can move out on one side and come in on the other other side to simulate a world globe?
There is still so much I can do with map generation too~
Set up a world, dragged all sliders to 0 except for Undiggable Walls. The game moved heaven and earth (literally) to make paths through impassable areas. Two examples:
http://imgur.com/rN4yrLR
http://imgur.com/OIYkP4B
First one, that chain of land. It's mighty impressive.
Second one, a bit hard to see (had to show on overlay to make it clear), it's put a bridge there and turned undiggable wall into diggable, just to make the area passable. All diggable I've found was in that area.
It also seems to have generated most terrain as fertile plains. Found ~20 hexes each of dense veg. and barrens, clustered.
But yeah, cool. It's generated a few nice terrain setups, and while it doesn't make any seriously impassable terrain, it does make some nice chokepoints, which is what I was looking for. So, nicely done sir!
Darned comment length limits. Had to shorten stuff.