Age of Wonders III

Age of Wonders III

Super Dynamic Map Generation
14 Comments
spaceweezle 21 Jun, 2023 @ 2:12am 
Is it me or are maps all super lumpy? I generated a map using the same geography as my last map and noticed this mod makes every square inch of ground very hilly and undulated.

A consequence of low mountain density perhaps?
Guvenoren 11 Jun, 2022 @ 5:41am 
Any idea for mods like this on Planetfall? :)
SomeReallyLongNameOf32Characters 19 Jun, 2021 @ 11:41am 
Is it possible to somehow mod an option to have only one terrain type? Like a full 100% arctic or tropical map.
Samurai190  [author] 20 Mar, 2020 @ 8:08am 
I don't think either of those are possible. Terrain all have their own entries, and as far as I can remember, there are no fields for orientation. As for the second one, I don't think it is possible to make it possible with the provided tools alone.
kinngrimm 20 Mar, 2020 @ 5:35am 
i love your extended settings mod aswell as this one, i am always for more freedom to adjust settings of a gaae to personalize these to our needs. Nicely done!

May i ask, is there an option to lump together different types of terrains and/or give them more orientation on the map like snow should be on the north and south, but not in the center?
Is it possible to make a map in a way that you can move out on one side and come in on the other other side to simulate a world globe?
Samurai190  [author] 16 Apr, 2016 @ 1:55am 
It works with my Extended Settings mod, but I am not sure about Decodence, I have never tried it myself.
Tanksy 14 Apr, 2016 @ 6:09pm 
Is this mod compatible with other map generation mods such as Decadence or the "World gen settings" mod that allows for Titanic sized maps?
Samurai190  [author] 28 Feb, 2016 @ 8:27pm 
Glad to hear it worked out.

There is still so much I can do with map generation too~
MrNo 28 Feb, 2016 @ 7:29pm 
Whew, didn't get to this for a while.

Set up a world, dragged all sliders to 0 except for Undiggable Walls. The game moved heaven and earth (literally) to make paths through impassable areas. Two examples:

http://imgur.com/rN4yrLR
http://imgur.com/OIYkP4B

First one, that chain of land. It's mighty impressive.
Second one, a bit hard to see (had to show on overlay to make it clear), it's put a bridge there and turned undiggable wall into diggable, just to make the area passable. All diggable I've found was in that area.

It also seems to have generated most terrain as fertile plains. Found ~20 hexes each of dense veg. and barrens, clustered.

But yeah, cool. It's generated a few nice terrain setups, and while it doesn't make any seriously impassable terrain, it does make some nice chokepoints, which is what I was looking for. So, nicely done sir!
Darned comment length limits. Had to shorten stuff.
Samurai190  [author] 8 Feb, 2016 @ 9:27pm 
Based on my preliminary tests, no, here are enough paths between players so that reaching other players is possible.
MrNo 8 Feb, 2016 @ 8:54pm 
Nice, I like it

I'd have one question about this: I tend to like underground-only maps heavy with undiggable walls (I like chokepoints and non-linear army paths) and lava/water rivers. When you say "almost the entire map" for a 100% setting, would there be any risk of the underground map generating such that some players simply couldn't get to others?

It may well be that river generation cuts through them, which would certainly open it up, but right now there seems to be a hard cap at 55-60% undiggable walls, in my experience.
Parker Posey's Mouth 11 Jan, 2016 @ 7:23pm 
Guess we can't win 'em all. At least, not yet.
Samurai190  [author] 11 Jan, 2016 @ 6:41pm 
There should be no problems with eliminating rapids as long as the mod has higher priority.

As for underground terrain generation, it should be as controllable as surface, I could make a nice maze map with setting undiggable walls to maximum.

Sadly water slider has no effect underground and there is no lava slider.
Parker Posey's Mouth 11 Jan, 2016 @ 4:22pm 
Does this work with the mod that eliminates the rapids? Also, how much control does it give over underground terrain?