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The main damage boost is adding more guns - the boosters are velocity, fire rate, and damage at the cost of a lot of range. The fire rate and velocity addons are additive rather than multiplicative, so you'd need a lot of generators to keep it going. Because you have to add more guns for more damage, the power cost multiplies too. The boosts are square1, so they can only attach to one group of guns.
I think it's a better solution than the tinkrell, but obviously not as controlled as limited slots like the marklob.
I hope you limited the efficiency off the batteries, or it can become Tinkrell++
(Gona have a look myself a bit late (once I'm out of the librarby ;p))