Reassembly

Reassembly

Systems Coalition Remnant
5 Comments
_HL4E_HalfLife_ 3 Apr, 2017 @ 4:52pm 
This faction is causing my game to crash when i start as them :/
TTFTCUTS  [author] 13 Jan, 2016 @ 7:38am 
(that peak is at 55 guns in one battery)
TTFTCUTS  [author] 13 Jan, 2016 @ 7:37am 
Also I'm going to reduce the range boost from (350 + 150*n) * 0.9825 ^n to (385 + 115*n) * 0.9825 ^n, which reduces their peak range by about 1k to ~3k.
TTFTCUTS  [author] 13 Jan, 2016 @ 7:24am 
In a thread about modded factions you said "Do you like triangle?" about one of my others, the Triumvirate :D

The main damage boost is adding more guns - the boosters are velocity, fire rate, and damage at the cost of a lot of range. The fire rate and velocity addons are additive rather than multiplicative, so you'd need a lot of generators to keep it going. Because you have to add more guns for more damage, the power cost multiplies too. The boosts are square1, so they can only attach to one group of guns.

I think it's a better solution than the tinkrell, but obviously not as controlled as limited slots like the marklob.
GATC 13 Jan, 2016 @ 4:27am 
When/Where did I say that O.o (can't remember!)

I hope you limited the efficiency off the batteries, or it can become Tinkrell++
(Gona have a look myself a bit late (once I'm out of the librarby ;p))