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Yes, exactly. I first got the bug when I returned to EU4 after a while and there had been a few updates. So, at first I thought it was because of that. But it also happened with a fresh game started in the current version.
I'm gonna try to replicate it and also check if there is some conflict with other mods that would cause it.
Hmm sorry you are having an issue. I'm not able to replicate the problem.
The idea is at 500 you get 1, at 1000 you get 2 at 1500 you get 3. +1 for every additional 500 development.
You are showing triple that number? So at 1000 development the mod give you an extra 6 merchants?
You get the extra merchants for development multiple times.
I think I got each merchant (500, 1000, 2000 developement (or whatever the values are)) 3 times.
Otherwise, your mod looks good.
Trade roots can indeed be added. I'm with you that more trade routes are always better.
2 way routes are not possible, the math doesn't work.
https://forum.paradoxplaza.com/forum/index.php?threads/dynamic-trade-routes-in-wealth-of-nations.752081/
(Beginning-End)
Philippines-Nippon
Philippines-Hangzhou
Siam-Canton
Krakow-Novgorod
Ivory Coast-Safi
Malacca-Siam
Malacca-Canton
Rio Grande-California
Two way trade routes (Example. Baltic Sea to Novgorod and Novgorod to Baltic Sea).
going for the whole world, and then make a faction with the same name in Stallaris
World Conquest can't be far off now huh?