Europa Universalis IV

Europa Universalis IV

Sea Change
22 Comments
Elements08 26 Apr, 2017 @ 10:22pm 
pls update for 1.21
Lord Edward Dunmay 30 Sep, 2016 @ 1:59pm 
@user1234
Yes, exactly. I first got the bug when I returned to EU4 after a while and there had been a few updates. So, at first I thought it was because of that. But it also happened with a fresh game started in the current version.
I'm gonna try to replicate it and also check if there is some conflict with other mods that would cause it.
user12343  [author] 30 Sep, 2016 @ 1:02pm 
@Lord Edward Dunmay
Hmm sorry you are having an issue. I'm not able to replicate the problem.

The idea is at 500 you get 1, at 1000 you get 2 at 1500 you get 3. +1 for every additional 500 development.

You are showing triple that number? So at 1000 development the mod give you an extra 6 merchants?
Lord Edward Dunmay 27 Sep, 2016 @ 4:59am 
Bug report

You get the extra merchants for development multiple times.
I think I got each merchant (500, 1000, 2000 developement (or whatever the values are)) 3 times.

Otherwise, your mod looks good.
Gabingston 5 Sep, 2016 @ 10:25am 
Alright, thanks.
user12343  [author] 4 Sep, 2016 @ 7:57am 
@Machista9579
Trade roots can indeed be added. I'm with you that more trade routes are always better.

2 way routes are not possible, the math doesn't work.
https://forum.paradoxplaza.com/forum/index.php?threads/dynamic-trade-routes-in-wealth-of-nations.752081/
Gabingston 3 Sep, 2016 @ 12:58pm 
Add some new Trade Routes (if you can add trade routes, i've seen some mods do this, but they all haven't been updated in at least a year). Here are a few i'd like to see added.
(Beginning-End)
Philippines-Nippon
Philippines-Hangzhou
Siam-Canton
Krakow-Novgorod
Ivory Coast-Safi
Malacca-Siam
Malacca-Canton
Rio Grande-California
Two way trade routes (Example. Baltic Sea to Novgorod and Novgorod to Baltic Sea).
Torlun 12 Jun, 2016 @ 10:22pm 
@user12343 yeah, own all of europe, all of asia except india and all of africa except timbuktu :D

going for the whole world, and then make a faction with the same name in Stallaris
user12343  [author] 12 Jun, 2016 @ 7:04am 
@SgtBananajuice
World Conquest can't be far off now huh?
Torlun 12 Jun, 2016 @ 1:52am 
so, i got 30 merchants now xD
user12343  [author] 4 Jun, 2016 @ 7:54am 
@ChuckNorrisLilCuz
Yes, it does. This mod hails from an earlier era when you couldn't.
I haven't taken out that feature, it really doesn't get in the way.
I suppose I could.
Dongus Minimus 4 Jun, 2016 @ 7:27am 
Doesnt the state mechanic remove the need to move your capital to Africa?
Ellipsis 30 May, 2016 @ 1:31am 
@Lambert2191 Damn Straight
user12343  [author] 18 May, 2016 @ 10:02am 
Updated for 1.17
user12343  [author] 19 Apr, 2016 @ 3:46pm 
Updated
user12343  [author] 14 Apr, 2016 @ 1:32pm 
Updated
user12343  [author] 5 Apr, 2016 @ 5:37am 
@Hope915
I'd love to. Help me out, what needs to be changed?
Hope915 18 Feb, 2016 @ 3:33pm 
Could you switch the sea province names off the Alaskan coast to be more accurate? It's been bugging me for a while.
Lord Lambert 15 Feb, 2016 @ 3:13am 
Any time you have a choice between the British English and American English versions, always choose British English.
user12343  [author] 21 Jan, 2016 @ 5:59am 
@Lantians
Very glad you enjoy it!

@BobBeasta
Interesting idea, but I'm not sure it's something I'm going to take on though, sorry.
BobBeasta 17 Jan, 2016 @ 9:14am 
What do you think about reverting the change made to straits in The Cossacks patch? "It is no longer possible to block a strait for an army whose war allies control both sides of that strait."
Lantians 17 Jan, 2016 @ 12:53am 
Great ideas!