War for the Overworld

War for the Overworld

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Pure Survival. v1.21
   
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Number of Players: 4 Player
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File Size
Posted
Updated
2.373 MB
13 Jan, 2016 @ 10:48am
8 Oct, 2019 @ 7:03am
19 Change Notes ( view )

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Pure Survival. v1.21

In 1 collection by Green.Sliche
Co-Ops and Customs.
40 items
Description
Version 1.21

4 Friends got warped into strange realm by unknown force. Now they have to claim as much as possible before the owner of this domain comes and claims them all instead. Do you think they stand a chance?

Co-op 4v1 map with some rooms available for claiming, though it isn't that easy as it may look.
Work your way up and claim vital rooms like slaughter pen, archive, as well as prison, torture chamber, garrison. Be quick - Empire won't wait for too long and will try to breach in and steal your rooms. When you will reach the enemy core, be ready for a nasty surprise.

Playable both in SP and MP.
37 Comments
WellMad 9 Jun, 2024 @ 8:33am 
The issue is that the Empire Gang bangs one at a time. If the units spaced out, it would work, but the current AI just masses one at a time. to which noone can hold out vs all them elites and level 8-9s with level 4-6 units just doesnt happen. I did get a win tho. I added a DEMO_unicon on my team. and then I could hold out lol.
Green.Sliche  [author] 9 Jun, 2024 @ 8:07am 
I haven't touched this map for years so I can't really say how it plays out now.

My suggestion here would be try to help fellow AI team mates to capture new rooms when possible so you could get more land captured sooner.

I'm not entirely sure but this map has no restriction in it, aka everything is allowed and you can sell captured rooms and build the ones you need. You'd probably need to experiment here a bit with what works well but combination of traps and ritual should make the work trivial.
WellMad 9 Jun, 2024 @ 2:37am 
This map is just not possible, I tried tons of different ways, rushing never got past the sixth room and trying to turtle block them, they bomb the hell out of the wall block, also I tried traps in all the edges not enough to kill the level 8-9 and hero spam, even with 3 OTHER master AI on other teams.
Green.Sliche  [author] 9 Oct, 2019 @ 8:32am 
I see. I suppose if I can take a look at your work I could provide some advice regarding visual structure of the map. With some practice, anyone can learn how to design visually appealing maps without much effort.
Thyrus 9 Oct, 2019 @ 8:10am 
Scripting is not the problem as it requires little to no script, it is just a basic 1v1. What I do need help with is the look, as my attempts before just looked very.... Shit.
Green.Sliche  [author] 9 Oct, 2019 @ 2:11am 
If you need help with scripting I can give you advice. Do note that some stuff currently is broken in Editor and can't be used yet, which means some ideas will have to wait until devs release a patch.
Thyrus 9 Oct, 2019 @ 1:53am 
Well, I will continue to playtest it because it is a really great map, a diamond in the rough.
Though if you were willing, I have been working on an idea for a melee map with some asymmetrical warfare.
Green.Sliche  [author] 8 Oct, 2019 @ 3:22pm 
It's ok, I was a bit surprised that someone paid attention to such old work. I myself wasn't sure what to do about it since I was working on other maps instead. If devs will fix Editor, I will probably give this map some scripts for even better gameplay.
Thyrus 8 Oct, 2019 @ 12:12pm 
Sorry for giving you so much work with your map, just trying to help you balance it out in some way.
Green.Sliche  [author] 8 Oct, 2019 @ 7:05am 
Updated to version 1.21.

Removed artifacts that were granting Empire Spirit Workers. Additional visual changes for prettier look.