Arma 3
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Al_Inteqam
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer
Scenario Type: Air, Infantry, Vehicles
Scenario Map: Altis
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
763.575 KB
23 Jan, 2016 @ 10:54am
14 Sep, 2016 @ 4:03am
15 Change Notes ( view )

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Al_Inteqam

Description
Al Inteqam (The Revenge).
A series of perpetual and 'repeatable' CSAT missions all arranged randomly. Inspired by Patrol Ops, BMR Insurgency among others. But much simpler, quicker and SP.
I would encourage budding mission makers to rip this mission apart via Eliteness program and look at how I have achieved this.Its as vanilla as possible. The task files are commented for a better explanation. Always use Notepad++ or the great Atom with latest Arma 3 plugin for opening sqf files. Its my time to give something back to the community :)

Features:
1. Random Missions on random locations
2. Support modules
3. Random time and weather
4. Random chance of vehicles, armour and heli
5. New mission types (sniper elimination and dog fight)
6. Field Headquarters
7. Auto cleanup after mission end (as cleanup during an ongoing mission wont allow you to rearm at dead bodies)
8. Enemy tracker action to reduce hunting time of remaining few AIs
9. AI Recruit
10. Civilians in towns

Currently the missions are:
1. Capture Town (Uses towns as locations)
2. Capture NATO Base (Uses Military bases all over Altis and some fortifications as mission spots)
3. Destroy asset ( Will select an asset from a pool to be destroyed - Transformer, Radio Tower, Drone, Artillery unit. The arti unit may occasionally get utilized by the AI)
4. Assassinate (Eliminate enemy officer)
5. Stop the convoy (4 vehicles will form a convoy in Column formation where ends will have defence forces and middle 2 will be the deal. I mean the trucks to take out)
6. Kill the Snipers (A bunch a' snipers have wandered in to the Altis wild. Take em out)
7. Secure the intel from crash site (Beware of light reinforcements)
8. Rescue our brother (Rescue POW)
9. Destroy the mortar squad (A mortar squad has been spotted in Altis. Take em out)
10. Defend the town (A lightweight defense scenario featuring towns)
11. Skirmish (Join CSAT patrol in the wilderness. Be on the lookout for any enemy.)
12. Dog Fight (Yeah now we talkin. This is quite easily my favourite. The music, the enemy, The mission countdown, the moving task marker everything is special)
13. Like a Ghost (Reach the Rendezvous point through heli and armour patrols. No enemy infantry)

Before you play. Read this:
1. Added the awesome Bon's recruit AI script.
2. The mission will have you start in front of a flag. Use it to HALO drop wherever you need to once assigned a mission. If Dog Fight is assigned, rush to an airport.
3. Crate with Virtual Arsenal right in front at mission start so that you can choose your favourite loadout :)
4. At the end of each mission you will be teleported back to starting position with a random time.
5. I am MP illiterate. Wont be able to convert this to MP by any chance. I love SP and the convenience of playing a mission over days :)
6. Given my work schedule, please do not be angry if I dont reply to your queries quickly.
7. The reveal addaction is not a cheat, but should be used only to see that last annoying enemy left in town ;)
8. Artillery, Transportation and CAS support available. But has cooldown.
9. Each mission will have a random AO size between 2 extremes which I personally dont wish to disclose. Wont be fun to know beforehand, but I assure you its not extremely huge, nor tiny, but decent. If you insist on its knowledge, then send me a message.
10. There is no caching done here. Its not needed with such scale. I dont like the idea of a nano second lag when units spawn back. Spoils the atmosphere.
11. Spawned units are given a decent area to patrol, so even the knowledge of the AO size wont guarantee that they will remain only inside ;)
12.. Oh and most important.. AMAZING FPS ;)

This mission is a huge achievement for me being new to the scripting scene. Had to manually and carefully place 4 types of markers. 1st for towns, 2nd for military bases, 3rd for sniper spawn points, 4th for Convoy spawn spots. In all 95 markers on the beautiful and behemoth Altis handpicked and tweaked which literally took days.

Got to learn a lot in the forums here by some amazing and hugely talented people of the community. Especially JSHOCK, R3VO, SHUKO, GREENFIST, RYDYGIER and LARROW who helped me in shaping it the way it is and the future of Al Inteqam. But JShock 's extreme patience here kick started my interest in developing this.

I want the community to enjoy this.

MODS REQUIRED:
None

SEQUEL IS OUT:
Inteqam In The Wildlands
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=793423251


Community stuff utilized:
1. JShock's extremely simple unit spawning and AO deletion functions
2. Shuko's legendary SHKpos and SHKbuildingPos scripts
3. Enemy left counter snippet by R3vo
4. =ATM= Airdop by pokertour (edited to suit this mission)
5. Several other snippets by amazing people like Greenfist, Larrow, Rydygier and everyone else
10 Comments
Jack-Johnson 5 Jun, 2016 @ 12:25am 
Haha i like the uniform aswell, didn´t change it.
The Legendaire  [author] 4 Jun, 2016 @ 1:59pm 
Thanks for pointing out the inability of your AI mates to teleport with you in Combined Arms. Its fixed now :D
The Legendaire  [author] 4 Jun, 2016 @ 1:49pm 
I found the AAF uniform combination cool.. you can change it :P
The Legendaire  [author] 4 Jun, 2016 @ 1:48pm 
sorry i was still testing with dog fight as the first mission... i donno why the moving task destination marker is no more there. maybe something changed in the new ARMA 3 update. I just finished it once by looking at the map (there the moving marker is showing), then turn on GPS as i near it. then it appears on the gps. It should be easy from there.

Please bear with me till I fix it permanently.. :)
Jack-Johnson 4 Jun, 2016 @ 1:27pm 
Gave it a quick try. Got 3 times the task to destroy an Aircraft somewhere on altis. Had no marker on the map and could not see it with "reveal" button. The mission got finished automatically after about 1 minute. The 4th mission was the combined arms one (nice battle feeling btw.). Seemed to work fine but my AI wasn´t taken with me when the mission started.
Btw. why is the player the only guy with an AAF uniform ;-)
The Legendaire  [author] 4 Jun, 2016 @ 12:39pm 
There you go.. Try now ;)
Jack-Johnson 4 Jun, 2016 @ 8:40am 
yeah take your time...i´ll keep an eye on it :-)
Jack-Johnson 4 Jun, 2016 @ 8:39am 
Got the mission to take a town. Orderd a squad that startet firing at the enemy helicopter in our base. After i made them stop i called a chopper to take mit to the Targetarea...never came. So experienced as we are we parajumped right in. The city was empty. Revealing the enemy units shows you that they are all around the city about 1km away not moving at all.
Guess the latest updates bugged the mission.
The Legendaire  [author] 4 Jun, 2016 @ 8:39am 
Thank you for the kind words Jack. I will be fixing it today. Didnt touch it in a while.. Nonetheless give me some time...:)
Jack-Johnson 4 Jun, 2016 @ 8:18am 
I like the concept of this mission but everytime you restart you get this annoying mission where you just have to run 1km without anything happening (really nothing just running) and the you arrive and there is nothing aswell and when you get unlucky like me it turns dark and you get the same mission angain somewhere else...hope i make it to the actuall mission somehow...reportiong back.