Age of Wonders III

Age of Wonders III

235 ratings
Regiments
   
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4.548 MB
23 Jan, 2016 @ 1:37pm
9 Mar, 2016 @ 8:08am
6 Change Notes ( view )

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Regiments

Description
An aesthetics mod to increase the number of troops per unit.

New Formation Types
Regiments - 20 ordered troops
Hordes - 20 disorderly troops
Wedge - 7, 5, and 3 orderly troops
Monsters - 5 disorderly troops
Pack - 12 disorderly troops
Goblin - 36 disorderly troops
GoblinReg - 36 orderly troops

FPS drops may occur in massive battles with 36 or more infantry units on Ultra Settings. Typically they drop between 50-40 fps so still very much playable but please plan accordingly!

Racial Unit Reskin and Racial Heritage are now compatible using the patches below, more will be on their way!

Please report any issues you have and I'll get a new version out soon!

Other Mods:
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Regiments - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=607086490
Bigger Regiments - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=608615592
Epic Creatures Regiments - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=614049261
Epic Creatures Bigger Regiments - Coming Soon!
Lore Accurate Mods - Coming Soon!
Legions - Coming Soon!
Battalions - Coming Soon!
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Compatibility Patches for Regiments
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Racial Unit Reskin by Tibbles - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=615384639
Racial Heritage by Eomolch - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=615525665
Racial Reinforcements - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=632565862
Army Mod - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=637433327
Deluxe Specialization - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=638034013
Archon's Return - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=641639019
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Compatibility Patches For Bigger Regiments
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Big Reg + Racial Heritage - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=620139904
Big Reg + Racial Unit Reskin https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=631449439
Big Reg + Racial Reinforcements - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=637167770
Big Reg + Army Mod - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=638173382
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How to make Regiments-Like Mods - https://steamhost.cn/steamcommunity_com/workshop/discussions/-1/451852225133314489/?appid=226840
146 Comments
Komandir Kronos 7 May @ 8:55am 
Hello everyone, the game for me always crashes in a battle with 36 or more units. Does anyone know why that happen?
razvedchiki 14 Mar, 2023 @ 9:10am 
is the mod compatible with the chivalrous intentions mod?
Fresh Prince of Solaire 21 Sep, 2021 @ 8:29pm 
@LyKaizZ Guvenoren made a regiments type mod for planetfall, and it even works with modded factions too

Granted it's more than a year later, so maybe you've moved on. I'd just like a Regiment submod for the Shadow Elves and the Nomad mods, or it'd be nice to have it for the Tiefling/Archon race mod too, but I dunno how it works.
LyKaizZ 26 Feb, 2020 @ 4:51pm 
this mod is so cool , can you make this on age of wonders planetfall too ?
Move2Bastyon 16 Jan, 2020 @ 4:41am 
This mod has issues with the Frostling Ice Queen, my recommendation is to disable the mod for any large battles where the Ice Queen is involved, and then re enable the mod for any other battles. Hope this is helpful to anyone who is wondering why some battles lock up
Kalsb 7 Dec, 2019 @ 4:39pm 
If we're making requests, I'd also like it if this could work with EUaH.
Defender Of Super Earth 5 Dec, 2019 @ 4:08pm 
Are you still modding? Is there any chance you could get this to work with Chivalrous Intentions? Such a good mod would be sweet if you made the two work together thanks.
S0uL-7 20 Oct, 2019 @ 11:57pm 
Ahh, nothing more satisfying than having your Eldritch Abomination tentacle crit slap an entire stack of T1's halfway across the map XD
pipo.p 30 May, 2018 @ 3:38am 
@Sleepy: I too have priests amongst civic guards.

Moreoever they seem to be associated with a bug: when a independant (treasure site) civic guard is killed after having been enfeebled by my goblin blight doctor, they don't have a tombstone and they keep display their stat on hover (combat log says that they are dead, and then they fail the doctor's attack test). The UI is wrecked (the mouse looses it's right click), and even the autocombat can't work (the wheel turns with no result). I have to brutal quit the game. (Reproductible)
Dunadd 12 Feb, 2018 @ 8:11pm 
Any chance of a compatibility patch to make this work with the No Nostalgic Sounds version of Racial Heritage Mod?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=885317715&searchtext=racial+heritage