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Granted it's more than a year later, so maybe you've moved on. I'd just like a Regiment submod for the Shadow Elves and the Nomad mods, or it'd be nice to have it for the Tiefling/Archon race mod too, but I dunno how it works.
Moreoever they seem to be associated with a bug: when a independant (treasure site) civic guard is killed after having been enfeebled by my goblin blight doctor, they don't have a tombstone and they keep display their stat on hover (combat log says that they are dead, and then they fail the doctor's attack test). The UI is wrecked (the mouse looses it's right click), and even the autocombat can't work (the wheel turns with no result). I have to brutal quit the game. (Reproductible)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=885317715&searchtext=racial+heritage
I understand from the comment that this mod is causing crash so maybe not the one to recommend, but maybe you have other mods to recommend. :P
@Zakeraka: check your User Content tab in the launcher.
Wonder if this game needs something similar.
: Message: Source\REShader.cpp(1601) error when using regiments and initiating large battles (3 armies a side), any idea if there's a config file I can tweak to fix this? Running an i7 4790k & Gtx 1060 6GB (MSI). Thanks!
I'd be happy to help in any way that I can. Shoot me a friend request so we can talk
I wanted to create my own compatibility patch between Regiments and Empire Building Mod by using your instructions, but it seems that i've failed miserably.
If you could make such a patch or explain to me how would I go around making one myself I'd be extremely grateful!
Short answer, no.
Trying to tune it up last fall I ran into many issues. Some units will crash the game and while I was able to fix 2 or so, most issues were in areas I couldn't get at.
Regiments was always resource intensive and as the game was updated and polished Regiments broke.
Sorry for that :-(
Great mod :)
Huzzah, same as above. I am going to remove that part, I hadn't even realized that one had released but it will be fixed.
Disabled and working :)
Using only the Regiments mod
-Start a new game with all parameters set to the smallest level, small map few monsters, etc. (faster generation and faster turns)
-2 human players (you'll control both, again faster turns) have one as dwarves and the other as whatever you want
-build the units instantaneously by pressing ctrl + alt + c and type in PHILIPS or LEEUWENHOEK. These are cheat codes that everything in the queue instaneously or research instanteously.
This should take maybe 3-5 minutes to test so it's real quick. If it still crops up as not using the formations that's something on my side (sometimes mod deployments don't transfer everything well) if it does work that means it's a patch that I'll need to work through.
Likely it is a patch that hasn't been updated in a long time so please send your mod list as well and we will get it working! Thanks for the update!
I fixed a bug causing crashes on Goblin Marauder armies, if you experience similar crashes please let me know. I have solutions that should fix them.
- Updating main mod
- Converting Big Reg to patch
- Updating patches
- New Patches
- Maintenance
Markliuz Da Jesterly : The mixed troops was an attempt at an ingrained officer mod, but that didn't work out so I fixed the regiment mod. That bug has to do with pathing. In each hexagon a soldier will run to his assigned place in the formation, if he can't reach it (when another unit is in that spot) he will keep running. I don't know how to fix it because it would be in the AI section.
keep up the great work its awesome!
(sorry for bad english)
We usually play it (DoW) with UA, lol.