Total War: ATTILA

Total War: ATTILA

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RichTowns_ChurchprovidesFood_income.pack
   
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Tags: mod, Overhaul
File Size
Posted
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14.610 KB
26 Jan, 2016 @ 3:57am
14 Mar, 2016 @ 9:25am
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RichTowns_ChurchprovidesFood_income.pack

Description
the church in england during viking times was as powerfull as the state it's self. if not in some places. more so. this mod makes churches worth having. for the english, and for the vikings, makes plundering england Worth it!

essentualy, money will no longer be a concern. neither food. letting the ai build larger armies. and build faster
Popular Discussions View All (1)
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12 May, 2018 @ 8:17am
FEATURES
LordZarmack
23 Comments
Ciaphas Cain 14 Feb @ 2:21pm 
wonder if this still works?
LordZarmack  [author] 16 Nov, 2017 @ 8:13am 
plenty but its been along time sence i did any modding for the old ones
carlitomentez 16 Nov, 2017 @ 7:13am 
do you have any other mods as well that can work with this one ?
LordZarmack  [author] 4 Sep, 2017 @ 1:43pm 
just dont have any interest in it anymore to be hounest- but like i said- your welcome to open it up and modify it to your needs/want and shove it back up- if you credit me and link to here- saying yours is a more Balenced version- thats fine man
Demetrios 4 Sep, 2017 @ 1:37pm 
alright
LordZarmack  [author] 4 Sep, 2017 @ 1:35pm 
that it doues. but- ive lost interest n time for it-- your welcome to take this - then mod it yourself- n put a more balenced one up- just credit me for idea n origional- with link- besides that your welcome to.
Demetrios 4 Sep, 2017 @ 1:33pm 
Ik how to survive as vikings even with this mod but it still needs some balancing
LordZarmack  [author] 4 Sep, 2017 @ 1:32pm 
-- your not wrong- but- i do like a chalenge ha ;) the issue is i could debuf it- and make it less good- but ultimetly the same hapoens- unless you use unit packs , to compensate the high income of the west, ie what i use (Reduced numbers for western units. larger units in the east-- and vikings are alot more powerfull/ good in melle. while faster- ect - while west is slower and more hp -- so it all- balences in the end in my game. but empire do rise up and fall - sometimes both in 30 turns, due to a invasion- or the attacker fucks with the wrong country ha
LordZarmack  [author] 4 Sep, 2017 @ 1:30pm 
the trick to suviving as the vikings, is to raid south with allies, -- and raid the irish/ scots. cause once mercia gets powerfull, its madness. -- but then i use viking - stat buffer to compensate in my game, (the balence is ment to be around- if you sucessfully raid a town in europe.. its well worth its gold. -- but fundamentaly the vikings should get fucked. -- problems start happening when one empire gets too big- il admit. -- but the only other solution would be to remove all other buffs- and focus on the chirch providing the money food, and hygine -- but-- game mechanics make it so impossible to balence realism with- playability -- when the rest of the game dousent work accuratly
LordZarmack  [author] 4 Sep, 2017 @ 1:27pm 
problem is mercia dont have unique buildings-- so its impossible to make it unique or exsclusive without making custom chirches for just mercia-