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AHI Gas Rebalance (Realistic)
   
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Type: Mod
Mod category: Other
Tags: NoScripts
File Size
Posted
Updated
221.544 KB
30 Jan, 2016 @ 10:27am
4 Feb, 2022 @ 3:17am
37 Change Notes ( view )

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AHI Gas Rebalance (Realistic)

Description
Latest build: 20210204 (01_200_025)

This mod is intended to completely rebalance the gas systems based on the available real-world properties of Hydrogen, Oxygen and Ice. Formerly known as "Hydrogen Rebalance".

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New to this update:
NB All changes compared to the previous release.
- Support for Warfare 2 Broadside patch and DLC.

Why?

This is primarily a maintenance build. All definitions have been re-established based on the current default declarations.

NB This means Tiered Updates have been added. I don't know enough about what the values mean to make any specific changes, but don't want to inadvertently cause engine issues by leaving them out.

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Previous changes:
NB All changes compared to the base game.
- Hydrogen energy density increased to 3.7344MJ/L (up from 1.556kP/U)
* NB Keen may have deliberately increased consumption by 3,600x for balancing purposes.
- Engineer's default suit:
* Breathing rate reduced to 0.00034U/s (down from 0.063U/s).
* Oxygen capacity reduced to 4U (down from 60U)
* Hydrogen capacity reduced to 3L (down from 125U).
* Jetpack maximum power consumption increased to 8kW (up from 100W).
- Oxygen Bottle:
* Capacity reduced to 6U (down from 100U).
* Inventory size reduced to 6L (down from 120L).
* Mass reduced to 3kg (down from 30kg).
- Hydrogen Bottle:
* Capacity reduced to 12L (down from 1,000U).
* Inventory size reduced to 15L (down from 120L).
- Ice:
* Now occupies 1.091L per 1kg (up from 0.37L).
* Processing has a fixed electrical cost of ~19.067MJ per 1kg.
* Oxygen yield increased to 6.93U per 1kg of Ice (up from 3U).
* Hydrogen yield adjusted to 2.546L per 1kg of Ice (down from 10U).
- Large Grid Oxygen Generators:
* Ice consumption reduced to 400g/s (down from 50kg/s).
* Maximum electrical consumption increased to 7.627MW (up from 500kW).
* Minimum electrical consumption reduced to 10W (down from 1kW).
* Oxygen production reduced to 2.772U/s (down from 500U/s)
* Hydrogen production reduced to 1018.4mL/s (down from 500U/s).
- Small Grid Oxygen Generators:
* Ice consumption reduced to 10g/s (down from 10g/s).
* Maximum electrical consumption increased to 191kW (up from 100kW).
* Minimum electrical consumption reduced to 10W (down from 1kW).
* Oxygen production reduced to 69.3mU/S (down from 100U/s).
* Hydrogen production reduced to 25.46mL/s (down from 100U/s).
- Oxygen Farm output reduced to 0.00009U/s (down from 0.03U/s).
- Large Grid Cockpit oxygen capacity reduced to 9U (down from 60U).
- Small Grid Cockpit oxygen capacity reduced to 2U (down from 60U).
- Fighter Cockpit oxygen capacity reduced to 4U (down from 60U).
- Large Grid Oxygen Tank capacity reduced to 40,816U (down from 100kU).
- Small Grid Oxygen Tank capacity reduced to 4,408U (down from 50kU).
- Large Grid Hydrogen Tank capacity reduced to 270kL (down from 2.5MU).
- Small Grid Hydrogen Tank:
* Capacity reduced to 10kL (down from 80kU).
* Materials reduced to 15 Steel Plates, 10 Large Tubes, 15 Small Tubes, and 10 Construction Components (down from 60, 40, 60, and 40 respectively).
- Large Grid Industrial Cockpit ([DLC] Decorative Pack) oxygen capacity reduced to 9U (down from 60U).
- Small Grid Industrial Cockpit ([DLC] Decorative Pack) oxygen capacity reduced to 2U (down from 60U).
- Large Grid Small Hydrogen Tank capacity reduced to 20kL (down from 350kU).
- Small Grid Small Hydrogen Tank capacity reduced to 320L (down from 7kU).
- Hydogen Engine fuel modifier increased to 18.672 (up from 0.005). ***
- Large Grid Hydrogen Generator gas capacity reduced to 54kL (down from 500kU).
- Small Grid Hydrogen Generator gas capacity reduced to 2kL (down from 10kU).

AHI Thruster Rebalance
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=816219399

AHI Gas Rebalance (Arcade)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=842659131

Please be aware that I am not a chemist, physicist or aerospace engineer. I have no formal training in any field even slighly related to this subject, plus my ability to concentrate is limited, so mistakes could very well be present. If you find anything wrong or questionable, please comment and explain why so I can look into fixing it.
249 Comments
[Ghetto]Two Shoe$ 14 Oct, 2021 @ 10:23am 
Its actually better in my humble opinion, that they are not compatible. The V2 would just be a novelty.
Thalyn  [author] 14 Oct, 2021 @ 7:49am 
As an aside, the "tiered non-functional" thing wasn't intentional. Keen added extra identifiers to the files, which I haven't yet incorporated. I was under the impression that it was strictly a performance altering change - I'll have to look into how it actually works and see if I can tweak it for a "best of both", or at least a decent compromise.
Thalyn  [author] 14 Oct, 2021 @ 7:30am 
So long as it's something in the base game (including DLCs) I shouldn't have any problems with it. I know I've been a little slack in that the reskins from the Heavy Industry pack haven't been tweaked yet, but I haven't forgotten. Why can't Keen just incorporate cross-entity references already?

If you're referring to Aversion/Skallabjorn's mod V2 engine, however, that's something you might want to bring up with them. I'm not sure if I could tweak its values without incorporating the entire mod into mine (I'd need permission to do so at the very least) or causing issues with mod load orders.
[Ghetto]Two Shoe$ 13 Oct, 2021 @ 6:30pm 
Probably the best re-balance I have played thus far. I'm really enjoying the rethinking of basically anything involving hydrogen. I notice that tiered hydrogen engines are non-functional which is a good thing as it truly brings back the value of 500kw 4cyl. Any chance you'd be willing to incorporate the V2 Hydrogen Engine block out there?
Thalyn  [author] 24 Apr, 2021 @ 11:36pm 
While I'm sure it would be possible to add binary consumption, it would require a more in-depth modification than just tweaking a few configuration files - which is all I'm doing.

As it stands, I just simulate the hydrogen being generated as if it already has oxygen with it at a 6:1 ratio (realistically this would be common bulkhead storage, not a pre-mixed gas, strictly for safety). It's not ideal, and seems hugely wasteful (particularly of oxygen), but it does at least also provide a solution (of sorts) to the O2 Generators only being able to produce H2 _or_ O2 at any time, not both.

Of course that does nothing for the absence of Ice being returned in the case of the generators, which is why I keep mulling the idea of going nuclear instead. But that strikes me as too much of a balance shift, so I'm sticking to combustion.

I'll have to take a glance over your configs. See if there's anything I've missed or could learn from.
creamerl1015 24 Apr, 2021 @ 11:58am 
Just found your mod while browsing. If you want to make the gas generators have fully realistic power consumption and production rate per volume/mass, I wrote some configs for the No More Free Energy mod that provide that. I highly doubt the mod is compatible with this one, but you might want to check out my calculations for a baseline, as well as their code if that interests you:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2189531971

I'm going to take a look at this mod, it looks like it's deeper in scope than NMFE and I could write some similar configs for this. That said, what I was actually looking for when I found this was a mod that makes the hydrogen engine require both hydrogen (2U) and oxygen (1U) and return Ice (2U), so I can make fully closed-circuit hydro/LOX fuel systems with realistic thermodynamics using my NMFE configs. Do you know of any mods adding such an engine?
Thalyn  [author] 13 Sep, 2020 @ 10:11am 
I'm still not a fan of the way it breaks the laws of thermodynamics (lots of energy being created out of nothing here), but that's just one of those things that has to be done to make it playable I guess. Maybe later I can learn how to return it back to ice and revisit the situation.
Thalyn  [author] 13 Sep, 2020 @ 10:07am 
At least for the time being I wasn't planning on increasing their output. They strike me as though they're still mean to be an ICE of some description - and a 50MW (~68,000HP) engine is one of those things you find in large ships with exposed con-rods surrounded by ladders and catwalks. The in-game ones remind me more of a very large truck engine, for which 5MW (~6,800HP) is more reasonable.

Good to hear the ratios feel workable.

If I've got the math right, on the large grid it should take ~267.8mL of hydrogen per second to run a generator, which a single generator can produce at around a 26.3% duty cycle. So, at least theoretically, 1:1 will be self-sustaining (after a bootstrap), and 4 engines could run at 95% output from a single generator, providing just over 19MW in total output.
Revale08 13 Sep, 2020 @ 8:41am 
unless i have misinterpreted your intended changes, If your aim was not to increase the power production of the engine, then it works fine. Currently engines are useful again with the consumption changes. Some part of my brain thought you meant to increase power output of them. Currently 2 Engines required to run one O2 gen, i can live with that. :)
Revale08 13 Sep, 2020 @ 8:36am 
Your changes to the engine dont seem to be reflected in game, to be safe i tried on new world with just this mod loaded, according to menu large grid engine still outputting 5WM and small 500KW, good news though that the consumption seems to be ok