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So many cool things that needed to be approached differently from other Distance tracks.
Ty! It still need some work. Hope you like it even more :D
RushingMonk3y
Ty! I'll fix the respawn point
Nope. No good way to avoid the ceiling, but you can use it in your favor
https://www.youtube.com/watch?v=sdK9pvpg3Xg&feature=youtu.be
- the respawn in the ringloop part (after ball#3 / stone pillar zone) is rotated up
- now that the dragon is unskippable, is there any way to *consistently* avoid hitting the ceiling at the end of its tail and messing up the direction you enter the teleport in? In my best run I was lucky and entered the teleport just right, but I've had some perfect runs f*ucked up by that and I was so pissed off...
i had to try a few techniques to progress that no other track had ever required and the design was just great and clearly involved time and effort
keep it up