Distance

Distance

3,535 ratings
Dragon Road
   
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Difficulty: Advanced
Mode: Sprint
Tags: level
File Size
Posted
Updated
1.461 MB
1 Feb, 2016 @ 6:09am
13 Feb, 2016 @ 5:18pm
15 Change Notes ( view )

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Dragon Road

Description
Find the seven dragon teleporters (yellow ones) and grant your wish to be the fastest driver.
27 Comments
5el. 27 Feb, 2017 @ 12:34pm 
Wow, I'm speechless. This here, is doubtlessly a work of art.
1 Jan, 2017 @ 3:01pm 
:flag:I LOVE IT:flag:
Spaghettacus 27 Jun, 2016 @ 9:48pm 
Impressive but imperfect. There are a lot of areas where you can only find out what to do by trial and error.
geblockt 17 Apr, 2016 @ 11:50am 
Very nice map ! Thanks for it !
AngelofAnger 2 Mar, 2016 @ 5:55am 
I really loved your map. you set very different solutions and innvoations. the graphic is gorgeus very amazing variatons. look foward for other maps
El Duderino 14 Feb, 2016 @ 10:59am 
This was without any doubt the best Distance track I've ever played. Absolutely amazing!
So many cool things that needed to be approached differently from other Distance tracks.
Look@it.go  [author] 12 Feb, 2016 @ 8:11am 
FlamboyantMongoose
Ty! It still need some work. Hope you like it even more :D

RushingMonk3y
Ty! I'll fix the respawn point
Nope. No good way to avoid the ceiling, but you can use it in your favor
https://www.youtube.com/watch?v=sdK9pvpg3Xg&feature=youtu.be
RushingMonk3y  [author] 12 Feb, 2016 @ 12:12am 
Nice update :) The ridge / stone pillar part now looks really cool, and making the dragon unskippable + shortening the 0g part was a good choice imho. Although now your map can be completed in under 3 minutes, which I'm not sure is what you wanted since you advertise it as a 5-6 minutes track :D a couple of issues:

- the respawn in the ringloop part (after ball#3 / stone pillar zone) is rotated up

- now that the dragon is unskippable, is there any way to *consistently* avoid hitting the ceiling at the end of its tail and messing up the direction you enter the teleport in? In my best run I was lucky and entered the teleport just right, but I've had some perfect runs f*ucked up by that and I was so pissed off...
FlamboyantMongoose 11 Feb, 2016 @ 7:19pm 
excellent track
i had to try a few techniques to progress that no other track had ever required and the design was just great and clearly involved time and effort
keep it up
Look@it.go  [author] 11 Feb, 2016 @ 8:38am 
Oh, the freedom xD Well played, guys. Only 1 is totally unintended. Unfortunately some shortcuts will disappear or be hard to reach in next updates (not because I think you are cheating, I'll give the map more buildings).