Space Engineers

Space Engineers

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Graphical Quad Radar
   
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5 Feb, 2016 @ 7:35am
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Graphical Quad Radar

Description
Functional radar ingame programming script that uses either sensors or remote control blocks mounted on a rotor. It works with or without sensor mods.

This is an updated version of my Graphical Sensor Radar: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=614618032

You need:
1 timer block
1 programming block
1 rotor
4 sensors / or 4 remote control blocks (you don't need all 8)
1 text panel

If you want to use sensors, make sure the script variable "remoteMode" is set to "false".
If you want to use remote blocks, make sure the script variable "remoteMode" is set to "true".

Put x blocks on the rotor, and put the sensors or remotes on the top block pointing in all 4 directions. If you want to detect grids of your own grid size, or if you want to use remote blocks, it's important that the sensors or remotes are mounted far away from your grids center, so it doesn't detect itself. Otherwise you can just use sensors on a single block on the rotor and set them to detect different things than your stuff.

It's important to name the sensors or remotes depending on how they are oriented in relation to your grid when you first mount them on the rotor. Choose "show on hud" to see if it's correct.

Sensors option:

The default names are:
"Sensor Front"
"Sensor Right"
"Sensor Back"
"Sensor Left"

Set the Front Extent to your desired scanning range, but it's important that it's the same range on all 4. Set the Back Extent to 1m, Top and Bottom Extent to how far up and down you want to scan, and Left and Right Extent to 1m to avoid shape bending on the radar, or more to increase chances of detecting something. Set the detection types to what you want to detect. If you don't detect anything, try unselecting your own grid type.

Remote Control Blocks option:

The default names are:
"Remote Control Front"
"Remote Control Right"
"Remote Control Back"
"Remote Control Left"

No other block settings need to be set.

The other default names are:
"Rotor"
"Text panel"


Turn the rotor off and set it to ~10-20rpm, and the torque settings to ~75%. The faster it rotates, the less chance the sensors will pick up small objects at long range. Put the script in the programming block and edit / check the block names to match in the script. Set the timer to run the programming block and trigger itself with "TriggerNow", so the script runs many times per second. Set the text panel / LCD font size to 0.4. Trigger the timer block and turn the rotor on.
34 Comments
[I.L]Methidox 12 Jun, 2020 @ 10:28am 
Hey, just wondering if this still works before i put it together. I LOVE the idea of this in game
B1487E 1 Jan, 2020 @ 10:35am 
I keep getting "Assembly Not Found! Please Compile Script" in my programmable block
CC-1995 12 Sep, 2016 @ 2:06pm 
could you place one remote control block facing up to detect in the up and down direction
alex  [author] 10 Jul, 2016 @ 1:43am 
@Vii Yes, but i have 3d radars and others.
VivaVii 9 Jul, 2016 @ 8:46pm 
Am i correct in assuming this only works in 2d?
chillinflute 12 Feb, 2016 @ 3:19pm 
Dude you have just WON Space Engineers! :O
MkThunderwd 11 Feb, 2016 @ 9:04pm 
If you use 8 sensors, you might be able to set it up to show a different pixel color if targets are above or below the scanning disc. :)
alex  [author] 10 Feb, 2016 @ 6:46pm 
@"Mycroft_Groks" Actually i'm going to put this feature in my new upcoming one, instead. It will have all the features, and all the colors, and can do all the things, and be much harder to get working and with many many more errors.
Mycroft Groks 10 Feb, 2016 @ 5:42pm 
Could you add all the features from the other two versions to this? The ability to change from sensors to control blocks and the steps up and down for the rotor and range?
justin.binda 10 Feb, 2016 @ 12:23pm 
Dude what can we say but Thank you Oh great sage of wisdom!!!