XCOM 2
391 ratings
Slower Avatar Project Progression
   
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31.379 KB
7 Feb, 2016 @ 1:52am
7 Feb, 2016 @ 1:58am
2 Change Notes ( view )

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Slower Avatar Project Progression

Description
This mod rebalances the progression speed and total progression needed for the avatar program based on your difficulty.

Blacksite wins now have a range of pip removal. 1-3 for easy, 1-2 for normal, classic and impossible are unchanged at 1 and 2 respectively

DoomMaxValues changed to 30 for easy, 24 for normal, 18 for classic and impossible remains at 12.

Additionally, FacilityDoom on easy only has a 50% chance of adding 1 pip instead of 100%

Works on existing saves. It appears that for some users, this mod permananty changes some files. In order to really uninstall the mod if you have this issue, please go to My Games\XCOM2\XComGame\Config\XComGameData.ini and delete this file and then verify your game files.
104 Comments
Crow 26 Feb @ 12:06pm 
need a update 4 wotc
Sköll Drachen 12 Feb @ 3:30am 
its not working for me in wotc.
Traveler 24 Jan @ 4:54pm 
The ingame mod installer says it's incompatible with WotC?
Woofua De Gavqe (one-armed) 24 Oct, 2024 @ 5:38pm 
Vanilla worked.
-=Jordan=- 21 Sep, 2024 @ 2:46pm 
Works perfectly with LWOTC, also. can be changed in configs, for example u can set DoomMaxValues = 60 for easy mod

Also works on existing saves, as its says
Saftschluerfer 3 Jul, 2024 @ 9:29am 
LWOTC support knowledge wouldd be nice
i will try maybe
mayrenise123 24 Jun, 2024 @ 10:51pm 
does this work for lwotc?
Shabazza 22 Apr, 2024 @ 2:22pm 
Gosh I hate death timers with passion. And this game is basically death timer simulator.
So this mod is golden. Even 8 years later.
Dj El Marriachi 2 Mar, 2023 @ 2:21pm 
Thanks for this. Seems to work. As a new player the avatar project is a bit too stressfull to my liking
Randolorian 10 Apr, 2022 @ 11:10pm 
Didn't do a damn thing. If anything it seemed to progress faster.