Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Unfortunately, i'm one of those (many) people with many mods, so isolating problems is... problematic. Instead, some of us choose to not risk potentially problematic mods all together. Unfortunately, your mod is great and there are no alternatives.
Anyone can confirm?
It was working earlier.. I've got a bunch of different mods running, but none 'should' be effecting the sniper rifle information! :(
Any ideas?
Your example screenshots above show a 2 AP weapon hitting for 10 damage rolled against 4 armor equals 8 damage applied.
If it was using the vanilla AP Rounds variant, it would be 10 damage rolled against 4 armor equals 6 damage applied, as 2 AP is incapable of piercing 4 armor.
In my vanilla (unmodded) game, the GateKeeper with 6 armor was always a priority for armor shredding so that my AP Rounds would work effectively instead of having the full armor value bounce them.