XCOM 2
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Weapon's Attachements
   
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8 Feb, 2016 @ 8:27am
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Weapon's Attachements

Description
WARNING BETA etc...
IT SHOULD WORKS WITH ALREADY LAUNCHED GAMES, BUT I CANNOT MAKE A GUARANTEE

Please look at :
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=622840303
It does the same plus more customisation and new tactics

Make XCOM more danky with X attachements for each weapons.


Yes, you can choose now ! Modify XComModAtt.ini in order to choose how many attachements per weapons you want ! (mod/config/XComModAtt.ini)
But I dont want to rekt saves, so it is only available here : https://www.dropbox.com/s/wes6cl71hoblqux/WeaponsAttachements.zip?dl=0

Projects for later:
-Modify UI in order to allow 5+ attachements.

All future updates will awaits possibility to update by myself my mod without breaking saves

Please report any issue

Thx to Fire Axe and Amineri (Long War Studios)

original source : http://forums.nexusmods.com/index.php?/topic/3767165-any-way-to-edit-the-ammount-of-upgrade-slots-a-weapon-can-have/
63 Comments
Lifelong 1 Sep, 2017 @ 7:25am 
Any changes of getting an update on this?
Stray 14 Dec, 2016 @ 11:53am 
Is it possible to create a weapon attachment that gives more attachment slots? It's such an annoying job to have to change the number of attachments for every downloaded weapon manually. This way, all weapons (and maybe even sidearms if you have the upgrade sidearms mod) can get as many attachments as you want!
Cam2J 3 Sep, 2016 @ 8:02am 
Great mod! Thanks a ton!

Does this work properly with Grimey's loot drops? I am wondering because the weapons that I get out of the lockboxes will only allow 3 mods. They come with 3 mods attached, but there is no option to add the 4th mod.

Also, I just installed a mod to DETACH my weapon mods. Here it is:
https://steamhost.cn/steamcommunity_com/profiles/76561198013441163/myworkshopfiles/?appid=268500&browsefilter=mysubscriptions

Now I see that my sniper rifle and cannon (laser upgraded) only allow 2 slots!! The Mag weapons still allow 4. Any idea what is going on there?
CommanderShepard153 29 Aug, 2016 @ 6:17am 
Any conflicts with Advanced Modular Weapons?
D4NK.SC0P3@MLG.REKT  [author] 8 Jul, 2016 @ 2:27am 
and then I ll be able to upgrade
D4NK.SC0P3@MLG.REKT  [author] 8 Jul, 2016 @ 2:26am 
I apologize, but I dont have my main PC. Im back home on August
Neunmalklug 5 Jul, 2016 @ 4:18am 
hey, could you add spark weapons to your mod?
Markidu 14 Feb, 2016 @ 5:24pm 
Thanks for the answer D4NK i got it working and thank you for the compatability patch! :steamhappy:
D4NK.SC0P3@MLG.REKT  [author] 14 Feb, 2016 @ 3:22pm 
Consider it as a new mod.

/.../steamapps/common/XCOM2/XComGame/Mods/ : create a new mod folder and put files inside.
Markidu 14 Feb, 2016 @ 2:58pm 
Where exactly do i put the compatability mod for ItWillTakeManyBullets. Does it go in the workshop folder or somewhere else?