Space Engineers

Space Engineers

Octopus: Full-Auto Mining Robot for Planets
1,409 Comments
emrebirpinar 26 Oct, 2024 @ 7:54am 
code ?
✞daketyu✞ 14 Jun, 2024 @ 11:40pm 
[ZD] Jobey 21 квіт. о 17:31 
Ok so I have been able to fix this with the help of a friend @Equinox_NL which now works, i have uploaded the blueprint to the workshop and for thoses who just want the code: https://pastebin.com/54nerZQa

Дякую тобі, за проведену роботу, все супер працює.
[ZD] Jobey 21 Apr, 2024 @ 7:31am 
Ok so I have been able to fix this with the help of a friend @Equinox_NL which now works, i have uploaded the blueprint to the workshop and for thoses who just want the code: https://pastebin.com/54nerZQa
[ZD] Jobey 18 Apr, 2024 @ 1:57pm 
Has anyone been able to get this to work again?
Darth Porgus 7 Jan, 2024 @ 6:10am 
Could I see your script SerpentX, too?
Paladwyn 6 Jan, 2024 @ 8:02pm 
@SerpentX

Is there a way I could see your script? I just started my old game back up and was playing around with this but I'm, well, not to great at coding. Or the exact method used to replace these PublicText commands.

If I could see the script then I could figure it out from there.

Thanks.
[LEGEND] SerpentX 28 Dec, 2023 @ 4:31pm 
the issue seems to be the PublicTextWrite is depreciated. It needs to be replaced with TextSurface method. I actually got it working by removing the PublicText calls, she's mining rn..

IMyTextSurface surf = (<IMyTerminalBlock> as IMyTextSurfaceProvider).GetSurface(0);
surf.ContentType = ContentType.TEXT_AND_IMAGE;
MySpriteDrawFrame frame = surf.DrawFrame();
surf.ClearImagesFromSelection();
surf.WriteText(<text>);
frame.Dispose();
Paladwyn 24 Oct, 2023 @ 11:58pm 
I just popped into creative and dropped one in. It gives an "Assembly not found. Please compile script" error and indeed doesn't run.

I haven't tried it in my pre-existing world to see if it's broken there, but it seems like it might be.
LordIntruder 21 Oct, 2023 @ 12:50pm 
Well, it's October 2023 and I started a new game. Octopus no longer working for me. It throws a bunch of errors and so can't compile.
Paladwyn 15 Oct, 2023 @ 10:50pm 
Script errors are able to be ignored, if I recall. Left over code and it isn't going to be fixed. They still worked fine.
Airomis 1 Oct, 2023 @ 1:02pm 
Pisti have you looked up the Pam script?
pisti525 1 Oct, 2023 @ 5:15am 
Syntax errors after build. Please update this. 2023.10.01.
Paladwyn 28 Dec, 2022 @ 6:20pm 
MasterOC I do believe that was leftover from when the rock scanning was a thing. The LCD screen used for that isn't used anymore and generates the error. From my memory anyways.
MasterOC 26 Dec, 2022 @ 6:55pm 
It seems as though it is using obsolete arguments in the programming.

I get a bunch of "LCD Public Text is Depricated" errors when trying to recompile Octopus1PB_Nav Block.
Rygel 15 Nov, 2022 @ 11:41pm 
How to "2. Recompile Octopus1PB_Nav block"
1) Sit in Octopus cockpit
2) Open Control Panel
3) find Octopus1PB_Nav block
4) press its Recompile button

The Octopus should recalibrate, and ready to work. I have done this 2 days ago. Works fine.
BiMura 13 Nov, 2022 @ 10:18am 
how do i do this --> "2. Recompile Octopus1PB_Nav block"
Spacewolf2 17 Oct, 2022 @ 6:07am 
в прошлый раз, когда я использовал его, следуя инструкциям, это сработало
Red Bull 15 Oct, 2022 @ 11:04am 
Этот буровик еще работает или уже сломан ?
DrAgon-LS86 20 Sep, 2022 @ 3:11am 
Где можно найти обновлённый буровичок?
Paladwyn 10 Jul, 2022 @ 9:20pm 
In case anybody is wondering, I recently built one of these on a multiplayer server, made the few modifications to the unit. (Fixed the downward camera, connected the reactor to the conveyor system and added in a projector).

Adjusted the script slightly for how I like and it does, in fact, work.

If it does a few strange things then it's usually because of a missed or incorrectly done step. One little thing done out of order or wrong and it can cause issues.
Paladwyn 20 Feb, 2022 @ 9:09am 
It's been a few years since I fired the game up, and last time I did, I never used the drones, so I'm not sure on how well they are still working. I had a few running before that and had gathered SO much resources that I can comfortably play without needing to mine. This includes building a space elevator.

From what I gather is that it still works, but not always efficiently. It does have some things that can really set it off acting strange.
VenoPhage 19 Feb, 2022 @ 7:58pm 
a refreshed tutorial for this would be nice
Spacewolf2 10 Feb, 2022 @ 4:01am 
sounds like it's trying to get to it's set depth before it'll shift to a new shaft, check depth in the programming block
FrostFear 5 Feb, 2022 @ 5:05am 
Greate 1 really! i am having an issue that it keeps mining the same shaft and does not move on to make a new shaft next to the old 1. Anyone experience that and a fix for it?
Speedy 9 Jan, 2022 @ 8:37am 
@Pennywise Work great still! Thx again :) is only 1 problem Warning LCD. People! read Instrukcion.
Paladwyn 17 Nov, 2021 @ 7:20pm 
While I haven't run this in a while, I know the author hasn't updated it in a while. HOWEVER, it is still a highly functioning build and if you use PAM, you can get it to regain the functionality.
Björn 14 Nov, 2021 @ 1:19am 
DO NOT DOWNLOAD. It doesnt work. It either crashes to the ground, or starts drilling your base, or flies as high as it can and back down on repeat, or just flies to the distance. Author should either fix it or delete it because with the time I spend on this trying to make it wok I could have the whole planet mined out.
Nexus 10 Nov, 2021 @ 6:09pm 
wie muss ich das machen : PlanetCenter - Takes points to calculate planet center coordinates
Trucker Mike 76 10 Nov, 2021 @ 2:31am 
kann man alle gps daten löschen irgendwie ich bin am verzeweifeln
Spacewolf2 4 Nov, 2021 @ 4:51am 
@nexus,

Die zweite Kamera ist unten montiert, wenn man einen Beamer darauf setzt und den Bauplan lädt sieht man ihn, am besten setzt man dort statt der geraden Strecke eine Förderstrecke. hoffe das hilft.
LordDeTracy 19 Oct, 2021 @ 3:48am 
Script no longer shows up?
Nexus 7 Oct, 2021 @ 6:37am 
Wo sind die 2 Kameras finde nur eine ?
mettall 20 Sep, 2021 @ 12:50am 
при проверке кода, выдает предупреждения 'IMyTextPanel.WritePublicText(string, bool)" является устаревшим: 'LCD public text is deprecated'
как это исправить?
Бот периодически улетает в небеса и разбивается.:spintires_gears:
Spacewolf2 22 Aug, 2021 @ 6:06am 
are the sorters on?
TATAKAE 15 Aug, 2021 @ 1:10pm 
Mine doesn't throw away the Stone... dunno why...
Spacewolf2 7 Jul, 2021 @ 11:52pm 
The rock finder worked on an old, now patched, exploit, your only option is to manually mine the rocks.
Greenbean17 1 Jul, 2021 @ 4:31pm 
is the rockfinder script not working? it flys right by them
Hebrux 13 Jun, 2021 @ 9:50pm 
To Automine:
1. From Control Panel window, open Octopus1PB_Nav. Click on Recompile.
2. Dock at connector.
3. From InventoryBar1, Select #5 to save conenctor.
4. Fly to Mine.
5. Set safe flying height by flying to safe height from InventoryBar1, select #9.
6. Hover over Mining Spot.
7. From Control Panel window, open Octopus1PB_Nav. Click edit script. Near Top, change DrillDepth variable to desired drill dept (how low the miner will drill). Save Changes.
8. To Start Automining, from InventoryBar1, select #6
9. Done, watch the Autominer do it's job
Hebrux 13 Jun, 2021 @ 9:50pm 
To Rename:
1. From Control Panel window, open Octopus1PB_Nav. Click on Recompile.
2. From Control Panel window, open Octopus1PB_Nav. Click Edit. Near Top, Change NewName variable to the name you would like.
3. From Control Panel window, open Octopus1PB_Nav. Click on Argument and type in "Rename" without the quotes. Then click Run.
4. From Control Panel window, open Octopus1PB_Nav. Click Edit. Near Top, Change the name of the ShipName variable to equal your new name. If you don't do this, the script will crash.
5. Enjoy!
Bible Camp Victim 6 Jun, 2021 @ 7:58pm 
so what does pressing 5 or 7 do because for the life of me i cant figure it out. when i press the buttons it just takes off and i lose it, Im on my third now
Oblivion2012 25 Mar, 2021 @ 8:41pm 
Built one in my world set the connector and showed it where the ice was worked great except in my eagerness i forgot to set the safe height. i righted it set the height and docked it. it wouldn't resume it course... so i scraped it built a new one and any time i hit the program buttons they all change to error exception. Any idea on how to remedy that?
Uncle Vulcan 15 Feb, 2021 @ 4:00pm 
@Kakao I'm pretty sure that cargo amount is just the initial weight of the ship
Uncle Vulcan 15 Feb, 2021 @ 3:59pm 
This is working perfectly fine for me.

Got to make sure you set the height before doing your first mining though, the default height for me was too low and it was skimming the ground.

After saving the better height, it's been working great!

Now to build a fleet of these without them crashing into each other :D
Satina 21 Dec, 2020 @ 1:43am 
empty ship but at screen i see 43% cargo
[ZD] Jobey 18 Dec, 2020 @ 10:47am 
either turn off the ejectors and then go into the PB_Nav and change the crit mass of stones to 999999999 so that way it wont stop when it fills up on them and return to base when its full of cargo
Demonic Mop 29 Oct, 2020 @ 10:06am 
I just wanna know how to make it not dump rocks as that slows performance on my server
Zyroys 28 Oct, 2020 @ 4:50am 
Anyone have the problem where you cant save a new connector? Checked the code and cant see anything wrong with the implementation of DockMatrix but it does not update it so stumped.
hopefully someone knows :).
Stevros1903 8 May, 2020 @ 5:14am 
Believe most people are adapting to run with PAM as pretty much all the blocks are there and is a pretty reliable script.
Zenshu 7 May, 2020 @ 5:32pm 
Like some others have stated, the machine itself works of course because it is just a collection of blocks that are in the game, but the script its no longer useful so if you want to use this ship you will need another script or to write your own otherwise your mining drone will just sort of slowly drift up and away forever.
Spacewolf2 10 Apr, 2020 @ 8:52pm 
does the machine itself still work? of course it does.
does the script work reliably? that's a bit of a problem atm, I'd suggest using the P.A.M. script instead, it does the same things, near enough and is kept up to date, just remember to either turn off or just not build the timers, they're not needed anymore.