Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I tried switching out that puzzle grid shader for "VertexColorUnlitTintedAdd", but that's not going to work in this skin. It makes the blocks on the grid blend in with the background a lot of the time. Maybe you know of another way to fix that flicker issue, but that's the least important issue here. Most people don't even seem to notice that.
In puzzle modes, you have the lowest value color set to black. You should change this to blue. White blocks and Multiplier power-ups (which are also white) are nearly invisible a lot of the time given the nature of this skin. You should change THESE to black.
And it can be hard to see what color your blocks are in your holding queue on Pointman mode, as there appears to be a large black area on top of them.
Also, these spikes aren't exactly the easiest to see.