XCOM 2
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Better Superior Attachments [Old, Unsupported]
   
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10 Feb, 2016 @ 1:28am
21 May, 2016 @ 3:24am
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Better Superior Attachments [Old, Unsupported]

In 1 collection by Richard
XCOM2 Mods by RICHARD
19 items
Description
NO LONGER SUPPORTED

Overwrites some vanilla values for Superior Attachments;

Mod (Normal/Advanced/Superior)

Laser Sight (+5/+10/+20) [Crit,]
Scope (+5/+10/+20) [Aim]
Expanded Mag (+1/+2/+4) [Clip Size]
Hair Trigger (+5/+10/+20) [Free Action Chance]
Autoloader (+1/+2/+4) [Free Reloads per Mission]
Stock (+1/+2/+4) [Damage on Missed Shots]
Repeater (+5/+10/+20) [Instant Kill Chance]

As I said it overwrites vanilla values so there may be some incompatability with other mods that rely on changes to these values.
38 Comments
☥¤§ÑîGHTMÃRɧ¤☥ 27 Apr @ 12:34am 
i wouldn't delete your mods some modders could ask you perm and release a wotc version of this still.
biddar 8 May, 2018 @ 4:26pm 
I am playing war of the chosen, but I don't have that skirmisher bonus. I was just looking through DefaultGameCore.ini, and I think I found where the data for weapon upgrades is, and what my issue was: under [XComGame.X2Item_DefaultUpgrades], it lists the aim bonuses given by each level of scope, and then it has a line that says AIM_UPGRADE_NOCOVER_BONUS=5, which apparently means that scopes give an additional +5 on top of their original bonus when shooting an enemy not in cover. I didn't know that bonus even existed, so I was confused. Thanks for checking in with me though!
Richard  [author] 8 May, 2018 @ 4:19pm 
@biddar are yu playing war of the chosen? Do you have the skirmisher card/bonus for buffed weapon attachments?
biddar 8 May, 2018 @ 3:51pm 
Hi, would you be able to tell me how you modified the vanilla values for weapon attachments? I have a strange issue in my game where each scope gives 5+ more aim than it should - e.g. advanced scope gives +15 aim instead of just +10 aim. If I can modify some ini files or something to fix this, that would help me a lot. Thanks.
Richard  [author] 10 Sep, 2017 @ 9:41am 
@Florus2901 no there is no new version but in WotC there is a skirmisher resistance card that gives you better weapon effects (insider knowledge)
florus2901 9 Sep, 2017 @ 10:55pm 
Richard, Did you make a new version of this mod? I used this mod a lot, but i stopped playing (time issues, other games to play (heretics) ) and i used this mod a lot. I did come back for the expention.
Richard  [author] 17 Jul, 2017 @ 6:08am 
It's alright, It actually makes more sense to leave them up as it won't break anyones game. Just because I don't use them doesn't mean someone else won't.
Zer0 16 Jul, 2017 @ 11:08am 
Please dont delete any of your mods, I still use some of them quite alot. Espically this and the class mods (Rifleman mostly)
Tayron 15 Jul, 2017 @ 2:47pm 
i use it if that matters
Boisegangpc 14 Jul, 2017 @ 5:58pm 
I've been messing around with some ideas in my head, and I might go for something more similar to Spectrum's "Classless System"- each class has the same general perk progression but they have a unique first rank perk that replaces the one they start with(A Trooper starts with Suppression, and where that is on other soldiers' perk trees, it has the ability to make Suppression Disorient its target), with the class-independant skills(such as a Trooper's "Bandolier" perk that gives them an ammo slot) are gained through the GTS. It's designed to fit into a semi-modular overhaul that I'm going to be working on. I may still keep the original ideas of the Pointman, Assassin, etc. for something like LW2 or LWPP stuff, though.