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Can you upload this to nexus mods, excellent mod btw.
Oh yes it is. And I'm calling them "Prototype" but essentially, yes. They will be the same stats as the Superior, but have additional perks added. Like giving squadsight to scopes, or Steady Hands to Stocks.
Oh without a doubt... Dunno about the Flamethrower, but I'll definitely give it a look... Currently working on my "Prototype" tier for mods, (Tier 4). But afterwards, I'll start with a Silencer and work my way from there... Getting things slung under the barrel (which doesn't have an in-built location as of yet) will be tricky but fun to figure out.
I am actually working on this in my own mod. Silencers, Bayonets, etc... Underbarrel Grenade Launcer sounds good as well actually...
Reasoning:
AR with no mods means: shoot 4 times before AP has to be spent.
AR with Ext. Mag [N,A,S] means: shoot 5, 6, 8 times before AP has to be spent.
AR with Auto Loader [N, A, S] means: shoot 12, 16, 24 times before AP has to be spent.
In Vanilla the Tier 1 AL is as good as the Tier 3 Ext. Mag in terms of sustaining your dps.
You tripled the overall effectiveness of Autoloaders.
;A configuration File
[XComGame.X2Item_DefaultUpgrades]
+CRIT_UPGRADE_BSC=5 ; crit chance modifier
+CRIT_UPGRADE_ADV=10
+CRIT_UPGRADE_SUP=20
+AIM_UPGRADE_BSC=5 ; hit chance modifier
+AIM_UPGRADE_ADV=10
+AIM_UPGRADE_SUP=20
+AIM_UPGRADE_NOCOVER_BSC=10 ; hit chance modifier against enemies with no cover
+AIM_UPGRADE_NOCOVER_ADV=15
+AIM_UPGRADE_NOCOVER_SUP=25
+CLIP_SIZE_BSC=1 ; extra ammo
+CLIP_SIZE_ADV=2
+CLIP_SIZE_SUP=4
+FREE_FIRE_BSC=5 ; chance out of 100 that the action will be free
+FREE_FIRE_ADV=10
+FREE_FIRE_SUP=20
+FREE_RELOADS_BSC=2 ; setting to 0 or less will mean no limit
+FREE_RELOADS_ADV=4
+FREE_RELOADS_SUP=6
+MISS_DAMAGE_BSC=(Damage=1, Tag="Miss") ; amount of damage caused on missed shots
+MISS_DAMAGE_ADV=(Damage=2, Tag="Miss")
+MISS_DAMAGE_SUP=(Damage=4, Tag="Miss")
+FREE_KILL_BSC=5 ; chance out of 100 that a damaging shot will become an automatic kill
+FREE_KILL_ADV=10
+FREE_KILL_SUP=20