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This is using same faction ID and some ship names, but there're no other overwrite element.
Especially, block IDs are completely changed, thus old savedata have no compatibility with this mod.
also
you have described 5 types of unique regions
you cuold also describe 5 types of the fleet counts matching your chosen P range variables with
fleetCount={{9, 15}},
change to
fleetCount={{9, 15}, {15, 20}, {20, 30}},
and some regions will have less but bigger ships, and other regions will have many fighter types with one mothership ((if put in unique, and right stuff happens :D))
Now, finally I think the problem was fixed. Please update this mod.
fleets = { { 20, { { 0, 3500}, {1, 1000} } } },
default fraction of a region is 75%
change that to something like 0, 12000 1, 3000
unique = {
--{ "20_LargeFreighter", "20_Freighter", "20_Freighter" }
--{ "20_HeavyCruiser", "20_Sweeper", "20_Sweeper" }
--{ "20_StrikeCruiser", "20_Blockade", "20_Blockade" }
},
this means all 3 described region types will only 3 types of ships + 3500P worth of other stuff
this looks like hell'a empty region
add more designs in that unique field
fleetCount = { { 4, 8 } },
range 4 to 8 ships also seems limiting, add more variables,{{4,8},{8,12},{12,18}} for example
Then you know something that not wrong? Correct theory should be shared in such community.