Reassembly

Reassembly

Francia the Galactic Republic
23 Comments
PanTurtle 17 Feb, 2016 @ 11:13pm 
i see thanks ill just screanshot all my Francia disigns and rebuild them in the new one
M_Gamelin  [author] 17 Feb, 2016 @ 10:57pm 
@Dragonofchaos
This is using same faction ID and some ship names, but there're no other overwrite element.
Especially, block IDs are completely changed, thus old savedata have no compatibility with this mod.
PanTurtle 17 Feb, 2016 @ 7:35pm 
does this one overwrite the old Francia?
M_Gamelin  [author] 16 Feb, 2016 @ 3:02am 
@unsword The fleetCount can be set plural sets of values? That's another new knowredge for me. Thank you, I'll add them later.
unsword 16 Feb, 2016 @ 2:54am 
Yeah the regions seem much more sensibly populated now, well done
also
you have described 5 types of unique regions
you cuold also describe 5 types of the fleet counts matching your chosen P range variables with

fleetCount={{9, 15}},

change to

fleetCount={{9, 15}, {15, 20}, {20, 30}},

and some regions will have less but bigger ships, and other regions will have many fighter types with one mothership ((if put in unique, and right stuff happens :D))
M_Gamelin  [author] 16 Feb, 2016 @ 2:49am 
...And please regenerate your world.
M_Gamelin  [author] 16 Feb, 2016 @ 2:46am 
@unsword Ok, thank you so much.
Now, finally I think the problem was fixed. Please update this mod.
unsword 16 Feb, 2016 @ 2:37am 
Oh also just noticed those uniques in your file are all comments, remove -- from before it and ADD MORE UNIQUE DESIGNS
unsword 16 Feb, 2016 @ 2:36am 
using the values taken from the current state of your mod as in 16/02/2016 11:31 GMT+1

fleets = { { 20, { { 0, 3500}, {1, 1000} } } },
default fraction of a region is 75%
change that to something like 0, 12000 1, 3000

unique = {
--{ "20_LargeFreighter", "20_Freighter", "20_Freighter" }
--{ "20_HeavyCruiser", "20_Sweeper", "20_Sweeper" }
--{ "20_StrikeCruiser", "20_Blockade", "20_Blockade" }
},


this means all 3 described region types will only 3 types of ships + 3500P worth of other stuff

this looks like hell'a empty region
add more designs in that unique field

fleetCount = { { 4, 8 } },
range 4 to 8 ships also seems limiting, add more variables,{{4,8},{8,12},{12,18}} for example
M_Gamelin  [author] 16 Feb, 2016 @ 12:55am 
@unsword
Then you know something that not wrong? Correct theory should be shared in such community.
unsword 16 Feb, 2016 @ 12:49am 
well then you tried it wrong, duh
M_Gamelin  [author] 16 Feb, 2016 @ 12:40am 
@unsword
Well, sorry but it is aleady tried one.
unsword 16 Feb, 2016 @ 12:32am 
add more different ships to the unique value.
M_Gamelin  [author] 16 Feb, 2016 @ 12:23am 
Unfortunately, I'm stuck in a problem. Its regions.lua file wouldn't make any faction ship except player ship and spawning ships. Of course I tried some approach but failed to fix that. If you have an idea, please tell me for making next update.
I Scream a Peem 14 Feb, 2016 @ 8:55pm 
I'll test it out when I feel I don't have enough access crap in my game already.
M_Gamelin  [author] 12 Feb, 2016 @ 10:38pm 
@z0mbiesrock Well, yes. Now I'm working for it.
z0mbiesrock 12 Feb, 2016 @ 2:02pm 
Can you separate the multi-faction mod into individual mods?
M_Gamelin  [author] 11 Feb, 2016 @ 7:50pm 
P.S. Terrible mobility of Shipyard is... um, I have no plan about it for now. That ship is just movable station rather than normal, commonsensical ship.
M_Gamelin  [author] 11 Feb, 2016 @ 7:41pm 
@unsword Thank you for the review. I know it's still unbalanced and needs some work. Tentatively plan, I'll put more ships in region and make drones more heavy. small shield will be reduced its strength or increased its P size(I noticed farmer's small shield have only 300hp with 33P now after all this time).
unsword 11 Feb, 2016 @ 12:52pm 
Okay so, some constructive feedback, shields are way to cheap for what they are 30P for a 600hp shield? you can easily squeeze 10 of those at the cost of 300 points for a total of 6000 damage barrier, just wow. and for 3000 points thats gonna be 60,000 damage shield, neat.
that alone wouldn't really be a problem, if not for the fact that a vast majority of the weapons are so very underpowered when compared to the shield strenghts. Francia regions are completly devoid of any ships except mostly for a single Freighter or a Shipyard, you might have wanted to make it this way but for me doesnt make much sense, theres some fixing in regions.lua for you to do. The shotgun drones are too light for their weapon, and get pushed too far away each shot resulting in them acting just like harmless fireworks. The Shipyard steers like a brick :p
cheers
unsword 10 Feb, 2016 @ 12:33pm 
You're welcome, also, nice looking mod you have here, i'll try it out once i can wrap my mind around it, thanks ;)
M_Gamelin  [author] 10 Feb, 2016 @ 12:29pm 
@unsword Uh oh, I really didn't notice there're such function. Thank you.
unsword 10 Feb, 2016 @ 12:20pm 
[!]This mod use faction id 20 and block id 2000 ~ 2077.
Be careful when use it with another block/faction mod.


Aren't you aware of the steam ID Relocation?