Space Engineers

Space Engineers

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No Mods: U.S.S. Houston (inspired by Star Trek Refit Enterprise)
   
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Type: World
Mod category: Exploration
File Size
Posted
Updated
795.018 KB
10 Feb, 2016 @ 8:48pm
6 Mar, 2016 @ 10:28am
2 Change Notes ( view )

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No Mods: U.S.S. Houston (inspired by Star Trek Refit Enterprise)

Description
New version with richly modded interior available at:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=638857196

An exploration cruiser inspired by Star Trek. Though very similar to the refit U.S.S. Enterprise of the first six films, my intent was not a scale replica, but it wound up fairly close with exception of the nacelle pylons. This ship is mod free and ready for survival mode with complete conveyor and life support systems. Complete interior, capable of atmospheric flight. Includes two shuttlecraft and a planet to orbit passanger carrier with mating docking collar.

This is probably my magnum opus in Space Legos. 10,000 blocks, 567 conveyors, 389 lights. Mass of 6 million kg, 138 thrusters, 67 gyroscopes, 12x jump drives, batteries and solar power, etc etc etc.

Nine decks to explore:
A Deck: Bridge and birdge airlock.
B Deck: Conference and ready rooms, crew quarters.
C Deck: Main saucer deck. Gatling resupply access, thruster access, crew quarters, galley, and lounge.
D Deck: Sickbay, crew quarters.
E Deck: Observation gallery.
Neck: Torpedo (rocket) tubes.
F Deck: Upper engineering, nacelle access, shuttle control.
G Deck: Airlock, computer core, main engineering, shuttle bay access.
H & I Decks: Machinery spaces.

Enjoy.
17 Comments
DarthSandpaper 7 Jun, 2017 @ 4:42pm 
Oh........... i see now...
busboy999  [author] 7 Jun, 2017 @ 2:53pm 
Its a world, not a blueprint.
DarthSandpaper 7 Jun, 2017 @ 12:52am 
This thing wont appear in the thing were i spawn ships! how do i fix it?
ComStar Knight 24 Sep, 2016 @ 9:09am 
I have created a few variants of this ship as well!
mbar 17 Aug, 2016 @ 8:23am 
Very nice. The look is great and it looks very functional from these screen shots.
G-Solo (Indonesia) 23 Mar, 2016 @ 4:53am 
Some other suggestions :

I don't know about the purpose of ready room; but for conference room, we don't have to faithfully follow what Star Trek showed as SE doesn't has any table. You can make a class model layout. With all chair facing the same direction; and then put several LCD panel with "Configurable LCD Script". You can also make a room that dedicated as cryo chambers, and computer room (not only 1 programmable block, but several, plus some timer blocks).

You can replace the rotor that you put at the top of your ship and replace it with remote control; then you can install "radar" script and use that remote control as the radar. That will be cooler.

Thanks
G-Solo (Indonesia) 23 Mar, 2016 @ 4:48am 
Great Constitution refit Design. I like the exterior looks and the interior layout. I also like the shuttle design. It's cool.

btw, just some suggestion for crew quarters and some other rooms

I think you don't have to pretend and use "Passage", Air Vent and "Full Cover Wall" blocks as something that they are not. For crew quarters, I suggest that you put these : - Cryo Chamber (connected to the ship Oxygen Supply), 1 passanger seat block, 1 small container (for another player who claim that private area to keep his / her tools), and air vent. If you don't want to put too many air vent, you can make air duct layout that connect the Private chambers.

busboy999  [author] 5 Mar, 2016 @ 2:42pm 
punkatron 27 Feb, 2016 @ 6:49am 
Nice work, enjoyed looking round the ship. Could really do with an update tho with some mods to pretty things up..
busboy999  [author] 11 Feb, 2016 @ 8:29pm 
Thanks very much; makes the time and effort worthwhile. I'll possibly get squirrelly and revamp my old game version of the reboot universe Enterprise one of these days, but I've been procrasinating some other (actual) work for too long now. :)