Space Engineers

Space Engineers

No Mods: U.S.S. Houston (inspired by Star Trek Refit Enterprise)
17 Comments
DarthSandpaper 7 Jun, 2017 @ 4:42pm 
Oh........... i see now...
busboy999  [author] 7 Jun, 2017 @ 2:53pm 
Its a world, not a blueprint.
DarthSandpaper 7 Jun, 2017 @ 12:52am 
This thing wont appear in the thing were i spawn ships! how do i fix it?
ComStar Knight 24 Sep, 2016 @ 9:09am 
I have created a few variants of this ship as well!
mbar 17 Aug, 2016 @ 8:23am 
Very nice. The look is great and it looks very functional from these screen shots.
G-Solo (Indonesia) 23 Mar, 2016 @ 4:53am 
Some other suggestions :

I don't know about the purpose of ready room; but for conference room, we don't have to faithfully follow what Star Trek showed as SE doesn't has any table. You can make a class model layout. With all chair facing the same direction; and then put several LCD panel with "Configurable LCD Script". You can also make a room that dedicated as cryo chambers, and computer room (not only 1 programmable block, but several, plus some timer blocks).

You can replace the rotor that you put at the top of your ship and replace it with remote control; then you can install "radar" script and use that remote control as the radar. That will be cooler.

Thanks
G-Solo (Indonesia) 23 Mar, 2016 @ 4:48am 
Great Constitution refit Design. I like the exterior looks and the interior layout. I also like the shuttle design. It's cool.

btw, just some suggestion for crew quarters and some other rooms

I think you don't have to pretend and use "Passage", Air Vent and "Full Cover Wall" blocks as something that they are not. For crew quarters, I suggest that you put these : - Cryo Chamber (connected to the ship Oxygen Supply), 1 passanger seat block, 1 small container (for another player who claim that private area to keep his / her tools), and air vent. If you don't want to put too many air vent, you can make air duct layout that connect the Private chambers.

busboy999  [author] 5 Mar, 2016 @ 2:42pm 
punkatron 27 Feb, 2016 @ 6:49am 
Nice work, enjoyed looking round the ship. Could really do with an update tho with some mods to pretty things up..
busboy999  [author] 11 Feb, 2016 @ 8:29pm 
Thanks very much; makes the time and effort worthwhile. I'll possibly get squirrelly and revamp my old game version of the reboot universe Enterprise one of these days, but I've been procrasinating some other (actual) work for too long now. :)
VikkelEekhorn 11 Feb, 2016 @ 7:58pm 
Welp. Here you go. Modded and refitted. Not quite as atmospherically capable. But these variants are, without a doubt, warships.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=621985934

My utmost respect to you, sir. You've made functional, faithful renditions of Star Trek ships in a game I hadn't thought it was possible to do that in. I'm *especially* impressed by the layout of the Houston's primary hull. I don't think I've ever seen a fully furnished Constitution replica on the workshop that felt so complete.
busboy999  [author] 11 Feb, 2016 @ 6:27pm 
SpacePutz, good catch. I indeed went with the blast doors as a means to keep the crew rooms with oxygen.
SpacePutz 11 Feb, 2016 @ 5:39pm 
also, do the blast door blocks to keep the crew rooms oxygenated?
SpacePutz 11 Feb, 2016 @ 5:20pm 
@ Shepard: ditto!
@ busboy: this and the Buford are absolutely incredible, so much respect your way!
busboy999  [author] 11 Feb, 2016 @ 11:41am 
Neat. Looking forward to seeing your modded version! There's so much fun stuff you can do with mods.
VikkelEekhorn 11 Feb, 2016 @ 11:22am 
Aaaaaand I just got done refitting the Buford for my modded save.

Welp. *puts on engineers helmet*
Bone Jester 11 Feb, 2016 @ 3:01am 
nice work and idea, id be proud , :)