XCOM 2
116 ratings
StopDropAndRoll
   
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33.787 KB
11 Feb, 2016 @ 3:39am
21 Feb, 2016 @ 4:13am
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StopDropAndRoll

Description
Hunker Down puts out Burning units.

A simple cut-down version of my HunkerDownMod, made at the request of a commenter.



Nexus version[www.nexusmods.com]

Permissions: Everyone is free to integrate my mods into their own so long as due credit is given.
43 Comments
zimsmaster 16 Aug, 2022 @ 10:50pm 
Not suitable for WOTC playthrough. Kept crashing my game.
Dragon32 27 Feb, 2018 @ 10:26am 
@Gerishnakov:
I'd recommend it for a non-WotC playthrough.
Gerishnakov 27 Feb, 2018 @ 5:45am 
Do I still need this if I don't own WOTC?
Nameless 15 Oct, 2017 @ 9:15am 
This is in WOTC already checked you just hit the hunker down icon
The Ranch King 4 Sep, 2017 @ 8:59am 
I think this was included in WotC.
Scrooge McDuck 2 Sep, 2017 @ 11:24am 
WotC please?
Juravis 25 Feb, 2017 @ 10:52pm 
I have a working version where Hunker Down removes Burning, but the fire effect remains on in LW2. Im looking for a way to remove the effect. Ill check this mod's code extensively and check if i can implement it.
Toenails10 21 Feb, 2017 @ 9:41pm 
hi, i need this mod for LW2 to work please. twice now, a haven defend mission has started and a soldier begins the mission by standing in flames already on fire. not fair. You need your soldiers right from turn one on those missions. please update, love your mods and thanks for the hard work!
Mkemayr 21 Feb, 2017 @ 1:46am 
I can confirm this doesn't work with LW2 - any chance we could get a fix?
Animeye 19 Feb, 2017 @ 2:12pm 
This seems to not be working? The alternative Mod Launcher isn't showing any conflict (only shows this mod as overriding X2Ability_DefaultAbilitySet). Some of the mods which might be causing an issue that I am using are Long War 2, Overwatch All/Others, and VIPs Grab Loot (I'm only guessing, based on those being other mods that modify some sort of "default" abilities).
Are there some additional requirement to removing the burning that isn't mentioned (such as not moving with your first action)? Is the burning not removed until the next turn (meaning you take at least one turn of burn damage)?