Arma 3
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DUWS Enhanced-M (More CP)(Manual Enemy Zones)
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Map: Altis
File Size
Posted
Updated
4.205 MB
11 Feb, 2016 @ 12:28pm
16 Feb, 2017 @ 2:55pm
10 Change Notes ( view )
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DUWS Enhanced-M (More CP)(Manual Enemy Zones)

Description
The same DUWS you know and love with some slight improvements.

-Single Player/ Cooperative
-Select much higher levels of CP (up to 600).
-More supports and vehicles to choose from.
-Increased enemy variety.
-Utilizes the Virtual Arsenal as well as the VAS
-Better Revive System with AI revive


In this version, after choosing the mission settings, you will be able to choose where to spawn the enemy zones.

This mod was created as a remix of the original DUWS, and utilizes code from kibot and Bigshot. It also borrowed code from the DUWS-R team. Give all the credit to them.
58 Comments
omar_uav 23 Apr, 2017 @ 2:51pm 
can u please mak e a choice to increase maximum AI
130 is pretty low
My Man  [author] 16 Feb, 2017 @ 2:57pm 
As a sidenote, the new Blackfish helicopters are HUGE. If you request one after requesting a different vehicle first, you may explode. So, don't do that.
Jety Wawoo 31 Dec, 2016 @ 2:28pm 
NVM, they're just extremely delayed.
Jety Wawoo 30 Dec, 2016 @ 10:28am 
No task forces still?
Rooster 10 Nov, 2016 @ 7:36pm 
Has anyone got this to work with takistan? It wont load the mission for me, hit play and it just sits there, no error.
The United States of America 8 Nov, 2016 @ 8:19am 
My man Hit me up I want to collab
Hyperion 21 Jul, 2016 @ 11:44am 
Is the manual enemy zone placement in this version as restrictive as in DUWS Unofficial 1.22, where I couldn't even put a zone anywhere near Maxwell, Mike 26, Rogain or anywhere else where the random generator had absolutely no problem putting a zone into?

Also, is the enemy gaining AP over time here, and under what conditions, if not only by time?
the Spycrab 13 Jul, 2016 @ 2:14pm 
Does anyone know the solution to the problem of support you've bought, disappearing after restarting the server?
My Man  [author] 29 Jun, 2016 @ 2:09pm 
@Pvt fixed. Nothing major. I plan to implement the Apex stuff on release, assuming it will work correctly.
Vaulcan 29 Jun, 2016 @ 6:10am 
I see it got updated but no notes..