Arma 3
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3den Enhanced
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Data Type: Mod
Mod Type: Editor Extension
File Size
Posted
Updated
23.131 MB
13 Feb, 2016 @ 12:47pm
23 Jul @ 1:53am
149 Change Notes ( view )

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3den Enhanced

In 1 collection by R3vo
Eden Editor Extensions
39 items
Description
Description
This modification adds new functionalities to the Eden Editor without creating any dependencies for players.

That means scenario editors can use this mod to make their life easier without making the life of the players harder by forcing them to download an additional modification.

Features
- Many new tools accessible from the context menu or menu strip
- New entity, mission and editor attributes
- Mission SQM backup feature

...and much more. See Wiki[github.com] for a full list

Feedback
Feedback is always welcome and will help me to find bugs and improve this modification.

GitHub & Translation
This modification is available on GitHub. Feel free to contribute!

Contributors
See ingame credits for Wiki[github.com]

End User License Agreement
[www.bohemia.net]
Re-uploading this modification to the Steam Workshop is prohibited!
2,558 Comments
UEemperor 23 minutes ago 
I understand. Sad to hear it. But thanks all the same!
R3vo  [author] 44 minutes ago 
If it's not there already I won't be able to add it as it's a description.ext feature and needs engine support afaik
UEemperor 59 minutes ago 
From what ive seen, the MP section only works for HOW they respawn, and if there is one. (as in one life or not), but not a checkbox for NOT respawning at mission start.

If possible, could this be added as a feature? That would be amazing.
R3vo  [author] 1 hour ago 
Wasn't there a setting in the multiplayer section for that?
UEemperor 2 hours ago 
Hello, question:

Is there any way i can stop players from respawning on mission start, and instead start at their placed locations, WITHOUT creating a description.txt?

Im talking about the respawnOnStart = 0; parameter. Is there a way to put it directly in 3DEN without needing to create an accompanying txt?
Ace 20 Aug @ 11:19pm 
Appreciated. It's hard to trouble shoot on my end because I have to wrangle all the other idiots in my community to play ball and give useful feedback. Assuming I can get them to not teamkill out of boredom for five minutes.

Otherwise I can only test in single player, where it works fine.
R3vo  [author] 20 Aug @ 10:39pm 
The code hasn't been touched so I don't see why they wouldn't work anymore.

I will have a look at the weekend.
Ace 20 Aug @ 8:45pm 
Are hold actions broken in multiplayer now? They work in single player but they have all stopped working in multiplayer.

Notably, hold actions created before the most recent update still work. New hold actions don't work. I have checked and double checked the configuration to make sure they are not configured in a way that prevents them from showing, and they always work in single player, but don't appear in multiplayer.
R3vo  [author] 17 Aug @ 2:41pm 
What exactly do you mean by being stressed? They do exit if you have enabled the checkbox
neretropazanchic 17 Aug @ 12:19pm 
does not exit animation when stressed. (where is the check mark in the editor)

will it be fixed?