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In the Eden editor, after your update (or after game update 2.20?) the ACE Arsenal stopped opening. Please check it.
1) Place any infantryman on the map
2) Select it with a left mouse click
3) Call the context menu (right mouse click)
4) Select Edit Loadout/ACE Arsenal...
Now it won't work. Note! that the ACE arsenal itself will work if you launch it from the game menu (not from the Eden Editor)
I haven't set mission addon options in a few weeks so I couldn't give you an idea of when it started happening, but if I have this mod enabled when I go to Settings > Addon Options nothing happens. The window won't open to allow me to set mission options.
I am happy to provide any additional information if needed.
EDIT: Also I tried running Arma 3 with only CBA, ACE and 3den enhanced to confirm it was no other mod conflicting and the issue persisted.
To fix the issue until the next patch you can either disable the mini map or put
disableMapIndicators [false, false, false, false];
into the init field in the scenario attributes.
Starting a scenario as a player character, when opening the map, there is no unit markers
Things like amount of cargo space, range you can interact with it, and if possible, to be accessed even if the object is a simple one / disabled sim (idk if thats possible without the script Play3r posted below).
I swear i had something else on my mind as well but forgot. Will reply when i remember.
Thanks for considering it R3vo.
Yes i am aware of that possibility, just thought there was an easier way to make it.
But i appreciate the reply, thank you!
I do it like this when i want something else to be a kind of ammobox, or if i want the player to go get a weapon from a bag of rice, when i make a undercover mission.
//so first place a real box and make it invisible and name it ammobox1
//then place the object you want to add an inventory to and add this code to the init
this addaction ["Open _Inv", <- type anything you want to call it (open the bag) (open the box)
{ammobox1 setpos position (_this select 1);
(_this select 1) action ["Gear", ammobox1]},[], 6, true, true, "", "(_this distance _target)<1"];
Could there be a feature added where an object of your choosing can become an inventory holder?
Like say, a bag that is just a prop, to be turned into a container, with a simple tickbox + parameters?
I only see vanilla game lines.
So am I, mate.
No need for further testing, I guess. :)))
"I figured out what happened. I edited your mission without loading the "3den Enhanced" mod, adding the artillery support module from the Vietnam DLC (I thought a little bit of "cheating" would make the single-player mission more interesting), and then saved the mission. This caused the issues I described earlier. Later, I loaded the "3den Enhanced" mod and re-saved the mission, and the problems were resolved.
So thank you for your reply — you were right, the "3den Enhanced" mod does not cause any dependency issues. Sorry for wasting your time."
Thank you for your time.
Thanks for answer.
The campaign itself can be found here, in this link. All required items are listed and as far as I understand, the player just used them. I already added 3den into that list as well just to be sure, but you can safely ignore that.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3469121360
As for me, I didn't find anything during my test, everything worked as it should be.
Howdy, R3vo. I have a question. One fella wrote me this:
"The issue I encountered is that if I don't load the "3den Enhanced" mod, the option to drag the pilot does not appear after encountering him in the first mission. Once the mod is loaded, the option becomes available. Additionally, there are problems with character animations not playing correctly. Of course, this might just be an issue on my end."
Is this possible? I haven't seen this issue before.
Do you think you'd be able to add a search bar to this, Rather then anyone needing to have to scroll to find stuff? Just a small QOL thing Id like to have.
https://gyazo.com/3fa48ad13bbfd8c7c104dd2dc10e57df
🔥🔥🔥🔥🔥🔥