XCOM 2
138 ratings
Timed Loot per Mission +1
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
155.917 KB
13 Feb, 2016 @ 11:34pm
17 Feb, 2016 @ 9:35pm
4 Change Notes ( view )

Subscribe to download
Timed Loot per Mission +1

Description
This is Mod is almost definitely outdated and superseded, probably not suited for WotC. Use at own risk.

Increases the timed loot one can but not necessarily will receive on each mission by +1. Suitable for Mods which increase the number of casualities.

You may think of this a a little cheat to get more timed loot but it really suits Mods which increase the size of the enemies squad (does not necessarily have to be the one I made, there is also one which doubles the number followers in each pod) and maybe one's own. Also you might like a Mod that adds more weapon upgrade slots for early tiers https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=621236774.

The chance to destroy the timed loot with an explosion literary doubles as well so you might like to think twice before deploying nukes, especially in the early game.... but you might lose a soldier that way.

With this Mod you will notice two bugs which are caused by the underlying code not accounting properly for the case that another batch of loot or more appear on a mission. Namely you may aitomatically collect the 2nd dropped loot even if your soldiers are nowhere near it and the timer of the 1st batch may visually sync to the 2nd one that dropped but in fact does not technically.

In any event and most of all just have fun, enjoy the game however you personally like because that's its raison d'être. Obviously you can still write a deep and meaningful story or simply try to learn from the story XCOM 2 already has, that's one way to enjoy it (and I enjoy such as well).

Perfectly compatible with Expanded Enemy Loot the last time I checked/played.
Not Compatible with Grimy's Loot Mod because Bugs (Apparently no timed loot at all will be dropped, given that there are no conflicting lines, one has indeed to go in to the source code and fix something there).
Popular Discussions View All (1)
0
20 Oct, 2018 @ 11:16am
[Bug] Loot is incorrectly recovered, when discovering 2 loot caches, and collecting one of them, in the same turn
Lyric
48 Comments
downBikachu 2 Sep, 2024 @ 10:21pm 
Can confirm this works in wotc. I have a playthrough with a bunch of modded enemies and the loot is spawning on said enemies. This is a great mod so far for me as I needed a way to get more loot drops because of how my setup is done.
XpanD 5 Sep, 2021 @ 5:23am 
Looking at the mod's sources, it seems like it just changes the config setting David mentioned internally. I prefer the mod approach here, should be a bit more resilient when you need to refresh your configs.

For anybody curious... Just did a quick compatibility test with WOTC, Loot Pinatas and this mod tweaked to provide 5x loot, and everything worked great. Got piles of loot as expected, and even overlapping loot would get picked up in sequence with no issues that I noticed.
Zeonista 15 Dec, 2019 @ 10:53am 
I like my loot drops, and they can't come fast enough or frequent enough for me. I have always had enough cores, enough weapon mods, and enough PCS with this. Heck, I've gotten enough basic weapon mods that I've sold some of them to the Black Market for supplies.
david.larsonaz 15 Feb, 2018 @ 7:31am 
C:\Users\....\Documents\My Games\XCOM2 War of the Chosen\XComGame\XComGameData.ini
Change the line TimedLootPerMission=1 to whatever you desire.
I Darkstar X 23 Oct, 2017 @ 5:44pm 
WOTC compatible? I'm making a collection for when I get the DLC ^^
Kittah Khan 28 Sep, 2017 @ 9:35am 
@sirius
This should work for WOTC.
Safiye 1 Sep, 2017 @ 11:49am 
Don't you have a plan to update WoTC version...?
aZmoDen 26 Dec, 2016 @ 1:42am 
also quick question.
in the config file there are 2 entries, the second one i changed to 200 and there is loot per soldier (i also have x300% enemies installed)
what does teh first one change?
aZmoDen 24 Dec, 2016 @ 2:53am 
So the big elephant in the room... whos figured out how to increase loot timers?
3 turns is... impossible with 3x enemies installed + grimmys attrition....
anyone? :)
=[NK]= Col. Jack O'Neil 16 Nov, 2016 @ 11:51pm 
Haha yeah, I did the same! You can edit the ini for more