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For anybody curious... Just did a quick compatibility test with WOTC, Loot Pinatas and this mod tweaked to provide 5x loot, and everything worked great. Got piles of loot as expected, and even overlapping loot would get picked up in sequence with no issues that I noticed.
Change the line TimedLootPerMission=1 to whatever you desire.
This should work for WOTC.
in the config file there are 2 entries, the second one i changed to 200 and there is loot per soldier (i also have x300% enemies installed)
what does teh first one change?
3 turns is... impossible with 3x enemies installed + grimmys attrition....
anyone? :)
It's not "loot timers +1" it's "+1 loot drop instance"!
Find gamestate info:
C:\Users\<yourloginusername>\Documents\my games\XCOM2\XComGame\Config
Open XComGameData.ini in notepad.
In there find TimedLootPerMission=2.
Change it to a 1
Save, close etc..
Might explain why some people can't seem to disable it?
I am looking to remove the +1 mod as its left me with a LOT of elerium cores. With the proving ground mod change where a scientist can be assigned to automate (instant complete grenades and ammo) l am roflstomping legend IESS+ rocking mostly conventional weapons. (I got one mag rifle and one shard gun only as am using Finite Armory)
There's nothing like a burning, acidified, gassed muton shot to mist with various ammo's to brighten one's day.
I like the concept and want to use it, but I gotta know what it affects first.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=620445360&searchtext=loot
I now noticed that it may indeed rarely happen that the 2nd loot will be collected automatically and I think I saw a timers going up so I will add this to the description. Mind you, that these bugs are not my fault but are caused by the underlying code not accounting properly for the case that another batch of loot or more appear on a mission.
@Invisigoth, you appear to misunderstand, it does not affect the loot timer.
@Sera, you're welcome. :)