XCOM 2
67 ratings
SWR Aiming Angles
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
122.325 KB
17 Feb, 2016 @ 2:25am
14 May, 2016 @ 5:22pm
2 Change Notes ( view )

Subscribe to download
SWR Aiming Angles

In 1 collection by Mertius
Second Wave Remastered
12 items
Description
Second Wave Remastered: Aiming Angles

***Notes*** WotC Updated Version: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1124381333

A simple .ini tweak that reworks Good Angles to make it more closely resemble Enemy Within's Aiming Angles.

This includes boosting the bonus from .5 to .875, making Good Angles on Low Cover reach up to +18, while on High Cover it can reach EW's +35 if you are nearly flanking.

The range of Good Angles was also increased, so that a soldier can still get a Good Angle 12+ tiles away, unlike normal. It was only boosted to 100, so try not to snipe from 100+ tiles away.

Modified File: XComGameCore.ini
74 Comments
DeBlue 24 Dec, 2017 @ 5:09pm 
That is unfortunate, damn it Firaxis! The other thing, awesome. It really makes it far more tactical and makes it more believable on what is happening in the game.
Mertius  [author] 24 Dec, 2017 @ 12:40am 
@DeBlueSeven Unfortunately, that's just how the base "Good Angle" mechanic works. Since this really only effects the range, intensity, and the angles involved, most of the strange rules are inherent issues with the core system.

Enemies also get the bonus from aiming angles, so place your troops accordingly!
DeBlue 22 Dec, 2017 @ 9:36pm 
Does this apply to enemies too or rather as in they get bonuses?
DeBlue 22 Dec, 2017 @ 9:32pm 
It's odd how it sometimes gives no bonus though. Making it inconsistent in making strategic moves.
macelharen 2 Sep, 2017 @ 2:44pm 
sweet! looks like i followed DeBlueSeven here from Loke's mod.
marshmallow justice 30 Aug, 2017 @ 6:35am 
I think all of these SWR mods don't work with WotC since it uses a different directory for WotC, but I could be wrong.
DeBlue 13 Jun, 2017 @ 6:58am 
@Mertius Thank you! I simply reinstalled the mod and it made the inis for me and now it works flawlessly. I didn't get it to work for LW2 at first but that was with Lokes Angles which didn't work for vanilla either but now I've already gotten a non LW2 game going with good mods so I'll stick to this for now-
=[NK]= Col. Jack O'Neil 12 Jun, 2017 @ 8:13pm 
Anytime! You've done all the hard work! I subbed to your mod for the values because I couldn't figure out the best ones to use!!
Mertius  [author] 12 Jun, 2017 @ 5:40pm 
@DeBlueSeven So, it's been a while since I did this, but IIRC the .875 is the multiplier off the target's cover. So, if they're in heavy cover (40) and you're almost flanking, the bonus gives you .875*40= 35. Meanwhile, with low cover (20) it gives you maximum 18. Also, yes, it works for everyone, aliens included. LW2 can work, but is not...."officially supported" since I don't personally use the mod, and am therefore not as familiar with it. That said, your code looks correct, although I run with MAX_TILE_DISTANCE_TO_COVER=100, because Squad Sight deserves the bonus, even on the other side of the planet. :P

@=[NK]= Col. Jack O'Neil Thank you for the assistance Colonel! :D
=[NK]= Col. Jack O'Neil 12 Jun, 2017 @ 3:27pm 
*not