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Enemies also get the bonus from aiming angles, so place your troops accordingly!
@=[NK]= Col. Jack O'Neil Thank you for the assistance Colonel! :D
Revert the changes you made to whatever file you made these to
[XComGame.X2AbilityToHitCalc_StandardAim]
LOW_COVER_BONUS=30
HIGH_COVER_BONUS=45
MIN_ANGLE_TO_COVER=10
MAX_ANGLE_TO_COVER=44
MAX_TILE_DISTANCE_TO_COVER=35
MIN_ANGLE_BONUS_MOD=0.0
MAX_ANGLE_BONUS_MOD=0.875
MIN_ANGLE_PENALTY=0.0
MAX_ANGLE_PENALTY=80.0
SHOULD_DISABLE_BONUS_ON_ANGLE_TO_EXTENDED_LOW_COVER=true
SHOULD_ENABLE_PENALTY_ON_ANGLE_TO_EXTENDED_HIGH_COVER=false
Yet I only got 12 bonus aim on a sectod when almost flanking it and he was in High Cover where the max bonus is supposed to be 35?
I changed the INI yesterday to literally what you said but only then did this bonus decrease severaly I think...
Easiest way, go to xcomgamecore in lw2 folder and cut and paste this over what's there
+MIN_ANGLE_TO_COVER=10
+MAX_ANGLE_TO_COVER=44
+MAX_TILE_DISTANCE_TO_COVER=40
+MIN_ANGLE_BONUS_MOD=0.0
+MAX_ANGLE_BONUS_MOD=.875
+MIN_ANGLE_PENALTY=0.0
+MAX_ANGLE_PENALTY=80.0
Which is the values from this mod
Do you mean the default aim bonus for xcom soldiers?? Or everyone?? That's in the original xcom config folder under characters
SHOULD_ENABLE_PENALTY_ON_ANGLE_TO_EXTENDED_HIGH_COVER=false" back in as well, since it's part of the original code, and deals with those edge cases involving extended cover.
As for the Aim bonuses disappearing when you actually flank, yeah, that happens normally because the cover bonus is also supposed to be removed when flanking. No aim bonus, but also no cover bonus. Aiming angles caps out at 10* angle from target. IIRC, that's the "MIN_ANGLE_TO_COVER" portion of that.
@marshmallow justice Well, Good Angle is Xcom2's native version of Aiming Angles, but it had limitations on range and effect that made it far less reliable than Aiming Angles. This mod simply corrected it, putting it back to the Xcom:EW settings. Unfortunately, LW2 removed Aiming angles, and I don't know a means of returning it (or having a mod overwrite another mod). If you need to, feel free to unsub, since I’ll likely be unable to update this mod for LW2 compatibility in the near future, and may keep it as is for the majority not using LW2. Good luck on getting it to work with LW2, though!
I hope you have fun!
The good news is that according to the LW2's XComGame_WeaponData.ini, they've given aliens 0 -> +20 aim bonus depending on distance, much like your other mod, so I think that one isn't needed if the person has LW2.
But, according to here: http://www.pavonisinteractive.com/phpBB3/viewtopic.php?f=15&t=23489
it's possible to get the mechanics back (although I don't know about Good Angle, what happened to it? Isn't that the UI pop up telling you how much aim you're getting from aiming angle modifiers?).
I changed them to the values your mod gave within LW2's XComGameCore.ini and will be testing it soon, I think that means to unsub from Aiming Angles/Alien Range bonuses, since they are just duplicating themselves now, if this works.
Either that or I'd have to find a means of re-introducing Good Angle back into LW2 without breaking it...which is not something I'm sure I could do via a mod, since it would be modifying another mod. Either way, I'm not certain it's something I can fix.
Sorry... :(
Also, I'll be keeping a lookout to see if there are specific environmental and gameplay situations that trigger the issue.
Vigilo Confido!
I will say if it happens again.
Thank you.
=)
However, if the problem has stopped, it was likely just a hiccup in the game. Since I can't reproduce it, and it's just a simple edit, it was probably just a temporary issue caused by that particular install. Let me know if it happens again though, and I can take another look.
So I started to try some SWR mods now, but all the time some ideas comes to make the mod better
Thanks for your attention =)
Also, if you're looking for more "real warfare mods," I have to recommend all the SWR ones. ;)
No, just identified this problem with the "standard scope" because I haven't used the better scopes because I unsubscribed this mod to test and see if was because this the bug was occuring... so, I can't say if the better scopes has the same problem... sorry dude
I'm testing mods and could tell you some ideas if you have interest in "more real warfare" for Xcom2 =)
glad for help =)
The only section that actually controls the bonus is MAX_ANGLE_BONUS_MOD, which is a multiplier based off the type of cover (Full or Half) and the angle from the "front" of the cover.