X Rebirth

X Rebirth

50 ratings
Station Production Limiting
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
93.426 KB
17 Feb, 2016 @ 4:43am
6 Apr, 2017 @ 9:38am
5 Change Notes ( view )

Subscribe to download
Station Production Limiting

Description
Limits production module output. Allows you to slow down or stop production of products that you don't want. Supports individual limits on multiple products from URV Wharf plus Missile and Turret Forges

=== How to Use ===
Select the Station whose production module you wish to limit and click on Details
Expand the Production modules section
Select the Production module that you want to limit and click on Details

The Production Limiting section lists all of the wares that this module can produce
Click on the configuration icon (spanner) to the left of the ware that you want to limit
Now use the slider in the Production Limiting menu to set the production limiting or brake factor. 0% does nothing and 100% will stop all production for this module
Click on OK to accept the limit or Back to abandon any changes
This ware will now be limited

To change your mind return to the Production Limiting menu at any time
Setting the limit to 0% and clicking on OK will remove a production limit

If you want to use the Configuration menu then click on the top left icon (spanner) on the Production Limiting menu

=== The Station Production Limiting mod ===
Allows for limiting of individual production lines on player stations
Allows different limits to be placed on each production module on each station and across different player stations
Supports the URV Wharf, Turret and Missile Forges which produce multiple products by limiting one or more of the potential products
If a product is 100% limited then the production cycle still runs but the production module, on average, produces nothing and consumes nothing
Reduces consumption of Primary and Secondary wares to go with the reduction in Products
Multi-lingual with support for Russian, French, Italian, Spanish, English and German

=== Setting Limits ===
A production limit can be set at any time and will return un-needed resources at the start of the running cycle but the product totals (stock adjustment) will only update at the end of the corresponding production cycle
The Production Limiting menu works in the same way as the Encyclopedia menu and does not show the effect of Product Efficiency (Specialists etc) but it will take that into account when it adjusts the production quantities
The Production Limiting menu only shows Primary Resources due to space limitations but it will limit the use of secondary resources when it adjusts the production quantities
As resources cannot be produced or consumed in fractions of units this mod attempts to limits the factor to values that consume and create complete units of wares

=== Configuration menu ==
Lets you dynamically set the Debug level.
The higher of the Global or Station Debug setting takes effect for that station
If you set the Global Debug to 1 or 2 and look in the debug log then you will see some additional information that shows what is happening under the bonnet.
You will need a log file tailing program such as SnakeTail (http://snakenest.com/snaketail) to watch the end of the debug.log
Lets you log the configuration to the Logbook
Allows you to remove most of the configuration data that this mod uses

=== How it works ===
This is a work around to the station managers production software

It relies on the station manager restocking some wares for it and adjusting the total production at the end of each batch as the production module software doesn't realise that some of its resources have been put back into stock

The full set of wares is still needed to start off a modified production cycle.
Within about 10 seconds of production starting the manager restocks a proportion of the wares which prevents the production module from producing the full amount of product and reduces the wares that it consumes
At the end of the production cycle the manager has to adjust the stock levels of product as the production module thinks that it has produced more than it actually has.
The result of the station managers work is to reduce the total amount of a specific ware that is produced and to reduce the wares that it consumes.

=== URV Wharf, Missile and Turret Forges ===
These produce more than one product by cycling through the available products.
The products can be individually limited and the limits can be set at any time.
The limits for a specific product won't take effect until that product gets to its production slot.

Station Production Limiting - Support[forum.egosoft.com]

Station Production Limiting - Enhancement Requests[forum.egosoft.com]
21 Comments
ExavierMacbeth 24 Sep, 2017 @ 9:28pm 
Could you take another look at this? It does not appear to be working currently for either my Arms Tech Supply or URV Parts Supply.
jth  [author] 6 Apr, 2017 @ 9:43am 
Have applied the fix to compensate for the change in game version format and uploaded as version 0.05. Should no longer crash the gui pop up.
jth  [author] 1 Apr, 2017 @ 5:25am 
Will take a look when I have a couple of days. Betas are a moving target for fixes, had some of mine broken in the past by a later beta :steamsad: Please post exactly what is going wrong on the Egosoft forum for this mod or open a discussion here and put the info up. Thanks
BOSS_SAS 24 Mar, 2017 @ 12:28pm 
not work.. 4.10
mP3+Z 29 Aug, 2016 @ 7:46am 
Ok, thanks for your help.
jth  [author] 29 Aug, 2016 @ 6:10am 
This mod is a work around and operates a little diferently to what you may expect. It will still produce but at the end of the production cycle it will remove 100% of what was just produced from storage. At the start of the cycle it gives the resources back. Have a look at the 201 video for more info.
mP3+Z 28 Aug, 2016 @ 7:57pm 
Does this mod still work? i set efficiency to -100% but it's still producing..
jth  [author] 10 Mar, 2016 @ 5:40am 
v0.04 Uploaded
Fixes cosmetic issue where it was displaying Food Rations instead of Bofu for OL stations. It was actually correctly returning Bofu. Applied equivalent fix for Devries and Xenon stations.
lattmann 4 Mar, 2016 @ 3:39pm 
Problem is fixed --- and i have also too solve it
-- i have press on not running production line as its crash -- by running its work fine
--
about you update i will put on another station and then i try it again on not running production to preset it.
Result i will post here again
Oceans 2 Mar, 2016 @ 10:42pm 
checked as soon as i got home from work. YOU SIR ARE A LEGEND SIR

dont know what u did but it worked:steamhappy:

my production chains may be stalled but at least i can stop them until i get more production slot for the resources i need through extensions.

its obscene it wasnt built into the game but at least with this mod plus the others i have (almost the same as your collection) my major objections to the game are now fixed.

Thankyou muchly