X Rebirth

X Rebirth

Station Production Limiting
21 Comments
ExavierMacbeth 24 Sep, 2017 @ 9:28pm 
Could you take another look at this? It does not appear to be working currently for either my Arms Tech Supply or URV Parts Supply.
jth  [author] 6 Apr, 2017 @ 9:43am 
Have applied the fix to compensate for the change in game version format and uploaded as version 0.05. Should no longer crash the gui pop up.
jth  [author] 1 Apr, 2017 @ 5:25am 
Will take a look when I have a couple of days. Betas are a moving target for fixes, had some of mine broken in the past by a later beta :steamsad: Please post exactly what is going wrong on the Egosoft forum for this mod or open a discussion here and put the info up. Thanks
BOSS_SAS 24 Mar, 2017 @ 12:28pm 
not work.. 4.10
mP3+Z 29 Aug, 2016 @ 7:46am 
Ok, thanks for your help.
jth  [author] 29 Aug, 2016 @ 6:10am 
This mod is a work around and operates a little diferently to what you may expect. It will still produce but at the end of the production cycle it will remove 100% of what was just produced from storage. At the start of the cycle it gives the resources back. Have a look at the 201 video for more info.
mP3+Z 28 Aug, 2016 @ 7:57pm 
Does this mod still work? i set efficiency to -100% but it's still producing..
jth  [author] 10 Mar, 2016 @ 5:40am 
v0.04 Uploaded
Fixes cosmetic issue where it was displaying Food Rations instead of Bofu for OL stations. It was actually correctly returning Bofu. Applied equivalent fix for Devries and Xenon stations.
lattmann 4 Mar, 2016 @ 3:39pm 
Problem is fixed --- and i have also too solve it
-- i have press on not running production line as its crash -- by running its work fine
--
about you update i will put on another station and then i try it again on not running production to preset it.
Result i will post here again
Oceans 2 Mar, 2016 @ 10:42pm 
checked as soon as i got home from work. YOU SIR ARE A LEGEND SIR

dont know what u did but it worked:steamhappy:

my production chains may be stalled but at least i can stop them until i get more production slot for the resources i need through extensions.

its obscene it wasnt built into the game but at least with this mod plus the others i have (almost the same as your collection) my major objections to the game are now fixed.

Thankyou muchly
jth  [author] 2 Mar, 2016 @ 10:12am 
v0.03 Uploaded
lattmann and Oceans Please let me know if it does or does not fix your problems
jth  [author] 2 Mar, 2016 @ 5:20am 
Oceans I would like to not take up un-necessary production slots but I haven't found a way to do it yet. Sorry. For more details take a look at my answer to Sumeragy below
jth  [author] 2 Mar, 2016 @ 3:46am 
The easiest way to fix a problem is for me to reproduce it, understand it and then come up with a solution. If I haven't got the problem then I generally need some of your help to get to the bottom of things. That means you reporting it, providing relevant debug.log entries and then helping me narrow down what is going on and why. Followed by you doing a bit of testing for me or providing me with a save game so that I can reproduce it and test the fix. Without this I am guessing ...

I am not 100% sure what is currently going on as I am missing feedback and help. It looks like multiple different causes.

So while waiting for useful feedback I am working on an "increased paranoia" fix that I hope will help to cope with weird and wonderful game scenarios, duff stations, API calls that unexpectedly fail and one off situations that I don't have.

If you would like to help and can cope with getting your mods as zip files then please pop a message on the Egosoft BB
Oceans 2 Mar, 2016 @ 1:20am 
any possibility of expanding the mod to change the choice of production? limiting helps not waste resources but doesnt fix the problem of taking up a production slot with a product you may not want at all
Oceans 2 Mar, 2016 @ 1:16am 
im having the same problem as lattmann

just installed mod after its last update
lattmann 1 Mar, 2016 @ 9:23am 
Hy a nice work but i have a little or big problem to use
If i press the "Button" (your screenshot 1) --- then the Menues close and the game comanding is blocketed
Avilaible option on Menu is close or load --
Any Idea ?? --
Sumeragy 19 Feb, 2016 @ 9:23am 
THX for the info and your time :)
jth  [author] 19 Feb, 2016 @ 5:46am 
Hi Sumeragy

Sorry its not that clever, its a work around rather than a change to the underlying mechanism. I did try and get at the underlying mechanism but couldn't do it.

Its a fixed limit for a specific drone type produced by a specific URV Wharf
Its also unfortunately got no control over the overall sequence, so it can't completely skip certain drone types, all it can do is limit the numbers that are produced and the resources that are consumed

To do what you want would probably require some API support and some changes by Egosoft. Something like a skip ware xxx option might do it.

jth
Sumeragy 19 Feb, 2016 @ 5:10am 
Question to the URV Warf is it possible to set them up what drones to produce like: Produce only Cargo wares till 80% and then combat and so on ?
Yves 18 Feb, 2016 @ 2:22am 
Trés bien se mod ces cool, merci
Newt 17 Feb, 2016 @ 11:35pm 
awesome mod, thanks