Space Engineers

Space Engineers

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KOMODO Transport (UESC contest 23: 3rd place)
   
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Type: Blueprint
File Size
Posted
Updated
311.307 KB
17 Feb, 2016 @ 8:09am
27 Aug, 2016 @ 2:18pm
7 Change Notes ( view )

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KOMODO Transport (UESC contest 23: 3rd place)

Description
KOMODO - TRANSPORT
This ship was designed to meet the needs of planetary miners, to haul their cargo to orbital stations/vessels.
Komodo is capable of moving 2500 tons of cargo from planet to orbit (and further locations). Komodo carries a crew of three, to fly, load, unload & service the ship. Operational distance is only limited by the crews willingness to gather resources to fuel the ship. Giving Komodo many uses as a cargo ship, not only limiting planet to orbit operations.

- 2500 Ton load capability
- Hangar for small ship
- Able to move/carry small object on planet (etc mining vehicle) Limited by thruster spacing.))
- One turret mounted on belly to clear "the deck" if/when needed.
- Main entrance under the ship for easier access when landed.
- 1289 blocks
- Comes preloaded with iron ore and fuel for required tasks of the contest.

Vanilla build for "UESC: Construction Contest 23: Orbital Cargo Ship [PLANETS]"
https://steamhost.cn/steamcommunity_com/app/244850/discussions/0/458607699618873323/

Uses MMasters IngameScript "Configurable Automatic LCDs"
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=403921671
22 Comments
Black Salt Ace (De.v.i.OS) 29 Dec, 2024 @ 12:50am 
ya know, would love to see this remade/touched up.
this was a fun ship for me personally.
Transportation is always something needed.
flowenots  [author] 26 Aug, 2016 @ 8:27am 
Its just the script that needs updating. Can be found here:

https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=403921671

I may or may not update the blueprint. Depending if I still have the original work.
flowenots  [author] 26 Aug, 2016 @ 6:55am 
Havent used this in awhile so just going by memory. Theres one by the entry somewhere and another in the engineering, watching the hallway from hangar.
Scottieboy 25 Aug, 2016 @ 3:56pm 
May I ask which sensor it is? is it the one as if you was going from docking bay towards engerineering? also if I was to update the scrip which programming block would I need to put it into? (sorry for questions, i'm new to the game)
flowenots  [author] 25 Aug, 2016 @ 3:37pm 
Theres a sensor that starts timer block to refresh the script when entering the ship. If they dont work anymore it could also be the script.
Scottieboy 25 Aug, 2016 @ 1:38pm 
Great looking ship, I love the design! One thing though, How do you get the screens working is there anything you need to do? they're just "frozen" on the stats they showed when you made the blueprint.
Bheeetch 3 May, 2016 @ 6:47am 
great ship :)
flowenots  [author] 26 Feb, 2016 @ 1:00pm 
Ah, I see. Had no future plans for the ship beyond the contest.
Salty Slothy 26 Feb, 2016 @ 10:14am 
Mostly what I mean is this thing is meant to partner with mining vessels so perhaps a partner ship called "Gecko" or something that would work alongside the Komodo. If you wanna put something together I'd love to team up!
flowenots  [author] 26 Feb, 2016 @ 5:44am 
Blueprint corrected with thruster fix and "Configurable Automatic LCDs" updated.

I did notice that air vent seems to forget its actions in bluebrint. (Looking into this.) These were set to close doors to seal area, in case of a air leak.