Tropico 5

Tropico 5

85 ratings
Tropico 5: Intervention **CHALLENGING SCENARIO**
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
4.836 MB
17 Feb, 2016 @ 8:41pm
7 Mar, 2016 @ 7:10am
4 Change Notes ( view )

Subscribe to download
Tropico 5: Intervention **CHALLENGING SCENARIO**

Description
An unexpected incident disrupts life in Tropico, offering a potential opportunity to its residents. How will Presidente cope when influences, both internal and external take an interest in the island nation and its newfound prosperity.

This scenario features EXTENSIVE custom code which has been play-tested and should be relatively balanced and bug-free

COLD-WAR ERA ONLY- You will not be able to build the Nuclear Program or Space Program to advance to the Modern Age

Main features:
An intriguing scenario with many twists and turns inspired by certain events of the Cold War era
A side-story featuring various Tropican Citizens and visitors to Tropico
Historial events, some which will have an influence on Tropico (With some creative freedoms on some events)

"Ease of life" notifications
- Notifications for falling happiness/satisfaction levels
- Notifications for tourist arrivals

More Internal management
Fires which can spread
A economic system which encourages diversification

More Faction influence
The return of Faction Disasters! (I could not actually bring back the disasters from Tropico 4, so I made my own)
Faction Demands: Fulfill them and the factions will be pleased. Ignore them and potentially face the wrath of the Factions of Tropio
Faction rewards: Please the factions of Tropico enough and they will work to help your regime


If you enjoyed this scenario, please rate it up on the Steam Workshop so others can find it too
Any comments can either go here or on the Tropico 5 forums on the Kalypso website http://forum.kalypsomedia.com/showthread.php?tid=28743 or on the Steam Workshop page

I may make a sequel in the future if there is enough support!
I am not the best at map/island-creation so anyone who wants to volunteer a map for a future scenario, I would be most welcome to it
Popular Discussions View All (2)
33
11 May, 2016 @ 6:35pm
Modding Discussions
mwyeoh
4
1 May, 2016 @ 10:25am
Discussions and AARs (Warning Spoilers!)
mwyeoh
84 Comments
Anastergun 3 Dec, 2022 @ 2:14am 
Boy, that is a real hard mission. Been trying to complete this over a full month and only was able to complete it with today. Amazing job and loved it. Only wished that we have zweinstein return on a colonial tropico and helped it become the world biggest superpower.
Toasty_Tacos 23 Oct, 2022 @ 4:50pm 
very fun mission loved every second of it.
mwyeoh  [author] 23 Jun, 2022 @ 3:47am 
@cipco2 Unfortunately not at this stage. I originally wanted to do some for Tropico 6, but they never released any scripting tools for us to make user generated content
cipco2 23 Jun, 2022 @ 12:08am 
Any plans to create a new scenario?
mwyeoh  [author] 16 Apr, 2021 @ 1:22am 
@Mad Navy Scout. As per the description in the scenario, I have disabled those buildings to lock the game into Cold War only
Mad Navy Scout 15 Apr, 2021 @ 7:56pm 
I am unable to build the nuclear weapons to advance. Its Cold War Era only but I cannot build it
Max 12 Feb, 2021 @ 5:57am 
@mwyeoh That is amazing! Ill check it out <3
mwyeoh  [author] 8 Jan, 2021 @ 8:44pm 
@BistroBullet Thanks for the feedback. Its been a while now since I made this so theres a chance that a recent T5 update may have messed up the scenario a bit. As for the medallion cartel and rebels, you may be encountering another mafia faction. There are infact 3 operating on Tropico and discovery can take a while . As for teamsters, I dont remember doing anything like that. Teamsters are too important to nerf
Max 8 Jan, 2021 @ 12:07pm 
Just read that. "To give you an incentive to modernise, I ll cut effectiveness of all teamsters by half for a year." You get that when industrialists dont like you.
WHAT WERE YOU THINKING??????? All teamster, -50%, one year. YOU CANNOT disable transport. How are you supposed to react to that? Population starves as no food, industry cant produce, you literally bring the entire island to a halt. - mate. Seriously. That was a damn stupid choice.
Max 8 Jan, 2021 @ 11:23am 
Your scenario is very heavily bugged (finished it twice)
1. From 91% approval rate and 90% crime safety, within one year, I get very high rebel threat and 60% approval rate. I did not build any hotels, I annihilated the Medaillon Cartel (0 Members left). Police stations are well equipped and fundedbut they cease to work. That is most definitely not intended and atm unplayable.
So, 5 years in the game. I have a really good industry. Every faction is happy, rebel threat none, 90% approval. One year later, my rebel threat is extreme, rebels attack every 3 minutes, they spawn in 4 groups of 6 squads each, attack from all sites, destroying at random. You can implement such a feature, but not 5 years in.I STRONGLY recommend you to give that an event (they come from outside). But an internal faction spawning 100 soldiers every 3 minutes on a 1000 pop ... No. Just no.
A very good scenario still, but needs some polish.