XCOM 2
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Commander+ Difficulty
   
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18 Feb, 2016 @ 11:52am
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Commander+ Difficulty

Description
Do you hate waiting 45 days for a soldier to heal? Do you find it tiresome to wait 3 weeks for an engineer to build a new facility? That Sectoid has how much health? Inspired by the Implassic mod for Enemy Unknown, Commander+ difficulty, a combination of Commander and Legend difficulties, aims to reduce the tedium of Legend while maintaining some of the pressure both on and off the battlefield.

Strategic timers (construction, research, healing, etc), alien tech advancement, and enemy stats are set to Commander difficulty.
The economy, Avatar progress, and number and composition of enemies are set to Legend difficulty.

To begin Commander+, you will need to start a new game and select Legend difficulty.
53 Comments
Phizz 18 Sep, 2021 @ 3:58pm 
I decided to update this mod for WOTC. You can find the updated version here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2605598909
ayrtep 4 Nov, 2020 @ 1:58am 
Is it possible to do it the other way round so commander difficulty for combat and legendary difficulty for strategic times?
=[NK]= Col. Jack O'Neil 13 Sep, 2020 @ 9:05pm 
So can you guys let me know if there's anything missing from this list they will need to be updated?

- Breakthroughs,
- Chosen Weapons,
- Autopsies for new aliens,
- New enemies added by ABA,
- Covert-ops,
- Anything else added by WotC?
=[NK]= Col. Jack O'Neil 11 Sep, 2020 @ 4:43am 
I rekon one day I'llupdate this.. Or happily commision someone to do it.. Either way.. I feel the jump from commander to legendary is too much, and this is the perfect in between!
Treasure Looter 18 Jun, 2020 @ 7:18pm 
hey, i´ve been playing the game in legendary difficulty before installing the mod. do i have to start a new game or can i just enable the mod and play in commander+ difficulty? Thanks for the mod regardless!!
Tim_ 7 Mar, 2020 @ 10:22am 
I've not played XCOM2 in the last few months (other games getting my attention), but I used Commander+ Difficulty and most of the ABA mods together many times when I was playing regularly. Personally, I always edited all the hitpoint values for all mobs back to Legend level anyway, and leaving the ABA mobs at that level made them more challenging - by the end of the game, you can handle them anyway - especially if you are using the Psionics mod as well and many of your soldiers can psi blast and mind control. Given it a try, I'd recommend, at least. :)
=[NK]= Col. Jack O'Neil 7 Mar, 2020 @ 4:43am 
"This mod won't conflict with ABA but it won't affect any of the ABA added aliens either, so Muton Pyros, Sectoid Soldiers, etc. will all still be using their Legend difficulty HP values."

Any chance of getting an aba mod for this? :)
Tim_ 8 Oct, 2019 @ 4:31pm 
I just completed a WOTC campaign with 104 mods including this one. It all went well.
nobubblegums 7 Aug, 2019 @ 12:19am 
If you want Legend health stats for aliens, go to "steamapps\workshop\content\268500\627187967\Config" and delete (or delete every line within) "XComGameData_CharacterStats.ini" , would probably work.

People are reporting it's working with WOTC, which is nice, but it would still be a bit unbalanced since Breakthroughs, Chosen Weapons, Autopsies for new aliens, and anything new added by wotc would use longer, legend lengths. Same goes for any new enemies added by ABA. While these are minor issues, legend lengths for covert-ops may cause headaches. Simply adding them to the ini would probably work, but haven't tried yet.
High Voltage 16 Jan, 2019 @ 9:40am 
wotc?