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As for the AI difficulty.. Reducing the Villager count and Army size should do the trick on most AIs, but we'd have to get fancy here if you still wish to mix the same AIs, as in some being strong other being weak.
One way to do this, would be to simply copy the project and modify the files and values so it would not overlap with the original.. fast forward! skipping the details! as a result - from the AI selection, you'd now end up with an additional version of the AI called BattleMachine 70% for an example.
With the "%" suggesting its strength compared to the default, I'm bad at explaining this, I know.-- but, the end result probably makes more sense of where I am heading at.
But, to sum up the other stuff, for now.. I'm just limited to adjusting custom and existing code, with my main focus being on AoModAI, where I still add stuff from time to time.
If anyone wishes to take over those other inactive AI projects, feel free ask!
Thanks!
Sure, it's fairly easy to get into this and edit stuff, I mean, could probably make something super basic and functional already now if I really wanted to, but.. being on my own makes it a little bit more complicated than just that.
And not to mention that it is also very time consuming, as each change needs several hours of testing in the game(and the debug tools are horrible!).
So, if I started today, It would probably take a few years from now before we'd even see something even half-finished coming out of it, haha.
I've provided you with 2 scripts in the following document: https://drive.google.com/folderview?id=0B6UGzpYpcw4UUXlJMFk3a3pYM28&usp=sharing
There may be an easier way to do this, but I haven't played around with startup triggers and the likes yet.. so, I hope this will do. :)