Age of Mythology: Extended Edition

Age of Mythology: Extended Edition

Battle Machine A.I Zeta
10 Comments
YouMoMCallME 15 Jun @ 4:33am 
Will we see an AI mod for Retold ?
Hezikiah II 21 Feb, 2017 @ 11:51pm 
Oh by all the minor gods God created that is complex
Hezikiah II 21 Feb, 2017 @ 10:26pm 
Give me a task i have been learning how to mod for 2 years and i need a project- im simi-fluent in about 5 coding languages and can read almost any code i come across, i am going to go look at the ai code right now in fact, as well as some other code- one thing i do not know how to do is put something in the workshop
Retherichus  [author] 22 Aug, 2016 @ 3:18pm 
-continued
As for the AI difficulty.. Reducing the Villager count and Army size should do the trick on most AIs, but we'd have to get fancy here if you still wish to mix the same AIs, as in some being strong other being weak.

One way to do this, would be to simply copy the project and modify the files and values so it would not overlap with the original.. fast forward! skipping the details! as a result - from the AI selection, you'd now end up with an additional version of the AI called BattleMachine 70% for an example.

With the "%" suggesting its strength compared to the default, I'm bad at explaining this, I know.-- but, the end result probably makes more sense of where I am heading at.

But, to sum up the other stuff, for now.. I'm just limited to adjusting custom and existing code, with my main focus being on AoModAI, where I still add stuff from time to time.
If anyone wishes to take over those other inactive AI projects, feel free ask!

Thanks!
Retherichus  [author] 22 Aug, 2016 @ 3:17pm 
Hej hej, sorry for the late response(holiday, etc), this is something I'd love to do eventually, but I'm still not experienced enough to make anything from the very scratch, well, it would not be something working 100% properly at least.

Sure, it's fairly easy to get into this and edit stuff, I mean, could probably make something super basic and functional already now if I really wanted to, but.. being on my own makes it a little bit more complicated than just that.

And not to mention that it is also very time consuming, as each change needs several hours of testing in the game(and the debug tools are horrible!).
So, if I started today, It would probably take a few years from now before we'd even see something even half-finished coming out of it, haha.
Plasmic 18 Jul, 2016 @ 4:00pm 
You should make some more ai, Are they easy to edit? Because i want some that are just lower strength so me and friends can mix up matches.
(っ◔◡◔)っ ♥ MS_paint 28 Feb, 2016 @ 10:37am 
Yes! Exactly that! I was not able to find the id for the triggers. You saved me a lot of time! :steamhappy:
Retherichus  [author] 28 Feb, 2016 @ 8:25am 
Hi, that's pretty easy to get working with rm triggers, but you'll have to manually add a trigger for every map you want to use.

I've provided you with 2 scripts in the following document: https://drive.google.com/folderview?id=0B6UGzpYpcw4UUXlJMFk3a3pYM28&usp=sharing

There may be an easier way to do this, but I haven't played around with startup triggers and the likes yet.. so, I hope this will do. :)

(っ◔◡◔)っ ♥ MS_paint 27 Feb, 2016 @ 9:11pm 
by the way,totally random question! Do you know if there is a way to add Technologies to all players in RandomMaps? for example : give Hunting dogs to all civs ?
(っ◔◡◔)っ ♥ MS_paint 27 Feb, 2016 @ 9:04pm 
oooo yeaaaaaaaaaaaa, im gona test it right away! i was actually thinking to reupload this from aomHeaven by my self!