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Cool, thanks for sharing.
This was the first time I've looked into modding anything using the Unreal engine, so I'm glad I was able to find someone like you who was willing to help me out in my endeavours.
Again, I really appreciate your help, thank you so much.
I'll stop pestering you now and filling the comments with walls of text that nodoby else will read.
Dar and reggie are still both males so same rules apply.
Two final questions:
To mod a female character's voice, I assume I just change "MaleVoice=" to "FemaleVoice=" in the code, correct?
What would I change the code to to mod DAR's and Reggie's voices?
Just tested it out in-game and it works like a charm!
Had to delete steam_appid.txt to play online with it for some reasom, but at least it works!
Thank you so much for all you help!
Here's a little something for your troubles
2nd: You replace the old species with this one you made being...
MrMagmaVoiceSwap.MrMagmaVoiceSwap
Hello again
I've got 2 quick questions to ask:
Firstly:
The tutorial says to delete the "steam_appid.txt" after compiling the mutator, because it may prevent me from joining online games.
But do I still need to in the the case of this client-side mod?
Secondly:
You said to replace "KFmod.MrMagmaSpecies" with "Foldername.YourFileName" inside the Mr_Magma.upl.
But which "Foldername.YourFileName" would I replace it with?
Would I replace it with the .uc foldername or the .u foldername?
For example, my .uc is in the file directory: common\KillingFloor\MrMagmaVoiceSwap\Classes\MrMagmaVoiceSwap.uc
And my .u is in the file directory:
common\KillingFloor\System\MrMagmaVoiceSwap.u
So, with this specific example, what would I change "KFmod.MrMagmaSpecies" to?
class YOURFILENAME extends MrMagmaSpecies;
DefaultProperties
{
MaleVoice="KFMod.KFVoicePack"
}
Now compile it and you should be done.
Next open up Mr_Magma.upl and change "KFmod.MrMagmaSpecies" to whatever you called your FOLDERNAME.YOURFILENAME
Save. Now start a quick solo game and Mr Magma should be using the other voice pack. Make sure you create a backup of your upl files when you edit them.\
I think its like this, been a while since i touched KF1.
I looked into the coding and Mr Magma (and Voltage) is using the other voice.
So, how would one create a mod like this?
For example, it really bugs me that Mr. Magma uses a different voice from Mr. Foster, despite being a reskin.
How would I be able to change Mr. Magma's voice, while still keeping it a client-side mod?
I've looked online for tutorials, but I can't find anything (either that or I'm blind)
If it's too much to post in a single comment, I'd really appreciate you making a guide on the subject.