Killing Floor

Killing Floor

[Client-Side] DAR Voice for ChickenNator
21 Comments
Temu Employee  [author] 6 Dec, 2016 @ 6:15pm 
You can add me if you need any other help instead of "building walls of texts" in the comments :D
Tajealos 6 Dec, 2016 @ 1:54am 
@Dead_Lucio.jpg

Cool, thanks for sharing.

This was the first time I've looked into modding anything using the Unreal engine, so I'm glad I was able to find someone like you who was willing to help me out in my endeavours.

Again, I really appreciate your help, thank you so much.
I'll stop pestering you now and filling the comments with walls of text that nodoby else will read.
Temu Employee  [author] 5 Dec, 2016 @ 11:53pm 
Well i just add the female voice pack under male and also add the "FemaleVoice=" to be safe, so keep both but give them the same package.

Dar and reggie are still both males so same rules apply.
Tajealos 5 Dec, 2016 @ 6:22pm 
@The Muthaphugin Staryboy

Two final questions:
To mod a female character's voice, I assume I just change "MaleVoice=" to "FemaleVoice=" in the code, correct?

What would I change the code to to mod DAR's and Reggie's voices?

:MrFoster: Again, thanks for all your help :DJSkully:
Tajealos 3 Dec, 2016 @ 6:29pm 
@The Muthaphugin Starboy

Just tested it out in-game and it works like a charm!
Had to delete steam_appid.txt to play online with it for some reasom, but at least it works!

Thank you so much for all you help!

Here's a little something for your troubles :Dosh:
Temu Employee  [author] 3 Dec, 2016 @ 3:36pm 
1st: No, i never deleted mine, but delete it if you want.

2nd: You replace the old species with this one you made being...

MrMagmaVoiceSwap.MrMagmaVoiceSwap
Tajealos 3 Dec, 2016 @ 3:20pm 
@The Muthahphugin Starboy

Hello again
I've got 2 quick questions to ask:

Firstly:
The tutorial says to delete the "steam_appid.txt" after compiling the mutator, because it may prevent me from joining online games.

But do I still need to in the the case of this client-side mod?

Secondly:

You said to replace "KFmod.MrMagmaSpecies" with "Foldername.YourFileName" inside the Mr_Magma.upl.
But which "Foldername.YourFileName" would I replace it with?
Would I replace it with the .uc foldername or the .u foldername?

For example, my .uc is in the file directory: common\KillingFloor\MrMagmaVoiceSwap\Classes\MrMagmaVoiceSwap.uc
And my .u is in the file directory:
common\KillingFloor\System\MrMagmaVoiceSwap.u

So, with this specific example, what would I change "KFmod.MrMagmaSpecies" to?

:MrFoster: I really appreciate you helping me out with this, thank you! :DJSkully:
Temu Employee  [author] 1 Dec, 2016 @ 9:47pm 
So the setup and making it is the same way as making a mutator. There should be a guide for that on the TWI forums. Make sure you installed the SDK. Just follow those steps. Instead of making a mutator you will copy and paste this code into your text file:


class YOURFILENAME extends MrMagmaSpecies;

DefaultProperties
{
MaleVoice="KFMod.KFVoicePack"
}


Now compile it and you should be done.

Next open up Mr_Magma.upl and change "KFmod.MrMagmaSpecies" to whatever you called your FOLDERNAME.YOURFILENAME

Save. Now start a quick solo game and Mr Magma should be using the other voice pack. Make sure you create a backup of your upl files when you edit them.\

I think its like this, been a while since i touched KF1.
Temu Employee  [author] 1 Dec, 2016 @ 9:23pm 
I really did wanted to make a full comprehensive guide on how to make a "new" character clientside mod like the ones i make. There is no tutorial on how to make client voice packs, i just found out myself.

I looked into the coding and Mr Magma (and Voltage) is using the other voice.
Tajealos 30 Nov, 2016 @ 7:03pm 
@The Muthaphugin Starboy

So, how would one create a mod like this?
For example, it really bugs me that Mr. Magma uses a different voice from Mr. Foster, despite being a reskin.
How would I be able to change Mr. Magma's voice, while still keeping it a client-side mod?

I've looked online for tutorials, but I can't find anything (either that or I'm blind)

If it's too much to post in a single comment, I'd really appreciate you making a guide on the subject.

:MrFoster: Cheers :DJSkully:
Gewelle 15 Aug, 2016 @ 2:29pm 
probably they called them hacks
DiaperDestroyer725 13 Jun, 2016 @ 8:24pm 
have no idea.
Temu Employee  [author] 13 Jun, 2016 @ 8:21pm 
How do you think mods are used before the workshop was even made?
DiaperDestroyer725 13 Jun, 2016 @ 8:59am 
now that is just messed up.
Temu Employee  [author] 12 Jun, 2016 @ 10:55pm 
This isnt a source game. You need to manual remove or edit it yourself.
DiaperDestroyer725 12 Jun, 2016 @ 6:12pm 
i can not get rid of it i unsubscirbe but it did not work can some one help me.
DiaperDestroyer725 10 Jun, 2016 @ 7:36am 
its good but I also like hes regular voice better.
h.luda 4 Mar, 2016 @ 2:58pm 
Good job. It fits chickenator ;)
Temu Employee  [author] 3 Mar, 2016 @ 8:33pm 
Technically you can give Chickennator dars voice without this mod, all I allowed is the correct first person texture to be used.
So if you don't care for the first person texture, then yes it works.
Brand212 3 Mar, 2016 @ 2:18pm 
They're both Chickens, Right?
Brand212 3 Mar, 2016 @ 2:14pm 
would this voice pack work on regular Commando Chicken Character too?