Age of Wonders III

Age of Wonders III

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Adventurers (WIP) V0.9
   
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557.622 KB
18 Feb, 2016 @ 7:58pm
7 Mar, 2016 @ 7:01pm
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Adventurers (WIP) V0.9

In 2 collections by Neverr
Diversify and Deepen your AoW3 Experience
17 items
Me and Arc's Collection
22 items
Description
Adventurers is a mod designed to simulate units that grow and evolve into stronger beings overtime. Starting off as fledglings and turning into some of the strongest of their race, adventurer's

will bring another level of depth to gameplay.

Features:

- A Whole ♥♥♥♥♥♥♥ of new units for each race (12+ at least, most have more)
- Currently 20+ new custom abilities, with intended upward bounds ranging close to 50.
- An evolving style of gameplay which gives players the option to watch units grow into stronger forms of themselves as they continously gain experience in war.
- Another way (Hopefully) to combat the endgame style of t4 spam without making other tier units pointless.
- A Risk/reward type system that doesn't really exist in vanilla Aow3.
- Each endgame unit will probably be different from another unit of the same name. Branching evolution trees with traits carried over from the previous unit making "growing" units a real thing.
- A large addition to city building, adding over 40+ buildings not including Strategic Spawned Structures!

Completed Races:

- High Elves (Rework Done!)
- Humans
- Orcs (Rework Absolutely in progress.. like.. it's such a bland tree.) --> I swear I'm getting to this, >_>.
- Halflings (Ability Update Pending)
- Tigrans
- Goblins

Adventurer's Structure Tree: (THIS WILL BE IMPLEMENTED NEXT PATCH FOR V9.5)

- Holy Moly This took a lot of time, the most time consuming part of all of it but well worth it. Please Refer to the picture in the Screenshots to Examine The Layout of The Guild Hall and such and to see just how in depth you can customize your adventurers with these buildings!

Next in line:

- Balancing
- Adding smaller branching evolution trees to each class (perhaps 2 smaller branching ones to give even more diversity and flavor when customizing leaders)

Details of the mod thus far:

Q - How do I build these units?

A - Through the Adventurer's Guild Structure Tree

Q - How does the evolution tree work?

A - How it works is it takes adventurers and gives them evolution branches. When these units evolve into other units, they retain some of their previous form's abilities, thus creating unique

units as they all grow.

Future Features (At least in concept) -

- Balancing
- Independent armies consisting of pre-themed sets of custom units to broaden combat flavor
- Custom meshes/abilities (I haven't had the chance to work on these yet, I'd rather get the base of the mod done first.)
- Someone to eventually love me
- Above feature isn't mandatory nor planned in the near future
- Open to other things if someone gives me a good idea

Please note that this is STILL A WIP and MANY balancing changes are bound to happen. I would appreciate ANY information on balance issues as I can only do so much playtesting myself. I'd like to

integrate this into the game with the concepts I have stated above; An attempt to broaden unit diversity and grant an alternate way to handle the endgame t4 spam.
Popular Discussions View All (2)
2
15 Mar, 2016 @ 7:34am
Comments on WIP V0.9
reliankru
0
1 Jun, 2016 @ 6:47pm
Campaign Viability - v0.9
Scrublord
206 Comments
Wolgraff 10 Dec, 2024 @ 8:23am 
Heyoo, are you still working on this?
Dispel 4 Nov, 2021 @ 12:32pm 
I hope you are baking like a king, your bakery as much as this mod XD
Loboramdk 10 Jun, 2020 @ 6:45am 
Alright I do think that this is an awesome idea, and I would love to know if you are planning to keep working on this marvellous mod?

Also when can we expect to see the Dwarves and Draconians added to the list of done?
Harald Hardrada 2 Jun, 2020 @ 9:14am 
Are you okay, mate? Your country messed up, I hope your bakery is fine. Once your bakery is saved, update this mod please :P
Fonzosh 9 May, 2020 @ 5:59am 
@bot Ahh, Neverr Ive been in contact with several times.
BOT 9 May, 2020 @ 4:12am 
@Fonzosh @Neverr he's starting with an economy overhaul.
And he wants to do a total conversion, more or less, and his idea is to have basically every unit evolve.
Fonzosh 9 May, 2020 @ 3:54am 
@bot :lunar2019grinningpig::lunar2019grinningpig::lunar2019grinningpig: I hope to see the fruit of your labor soon
BOT 8 May, 2020 @ 7:45pm 
Me and a friend are working on some things, might be able to carry on with this.
(not up to me, I'm not the coder lol)
CoronaKid 1 May, 2020 @ 8:05pm 
Ahh I'm so sorry, hope you are staying safe right now! My work has picked up too so I'm just not sure I have the bandwidth for it anymore, I'm really sorry. Still really appreciate what you have done with it, and hope you stay healthy!!
Neverr  [author] 1 May, 2020 @ 4:45pm 
@coronakid I missed this, yikes I apologize. And unfort that may have been possible had I not been an essential worker. I run a Bakery as the manager so woo. D: