XCOM 2
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Immersive Names
   
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58.035 MB
20 Feb, 2016 @ 8:13pm
11 Sep, 2017 @ 5:25pm
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Immersive Names

Description
IMMERSIVE NAMES MOD - VERSION 1.5: LEGACY UPDATE

IMMERSIVE NAMES replaces character names in XCOM2 with namelists that are considerably more robust, accurate, and proportionate than the ones that ship with the game. This mod expands every default character namelist in the game from a few dozen to a few hundred or thousand. Common first and last names also appear in rough proportion to their popularity. Every country in the base game now has researched namelists that should fairly reflect the names found in those countries today.

VERSION 1.5: LEGACY UPDATE provides the vanilla Immersive Names version in a package friendly to the new launcher, and ports changes made in More Nations and Names 1.1.
1.5 CHANGELOG:

* Activates Indonesia in the game, which was included in the original game code but not activated due to lack of a namelist. Namelist pulled from More Nations mod.

* Reworked Russian ethnic namelists to eliminate clearly non-Russian ethnic names

* Changed the overall balance of default languages among both vanilla and added nations to create more variability of languages encountered during gameplay, using the most popular in-game language where possible

* * *

If you're a modder and you've created a mod that conflicts with mine, feel free to release a version that combines our mods. Or reach out to me if you don't have time; if I like your mod I could be open to the idea of doing it myself. Reach out to me on the Nexus, or in the Steam Workshop comment section of the mod; just be advised that I don't hang out in these places all the time and may not get back to you promptly.

All permissions granted for modding purposes, if credit is given.

Hearts,

JHT (Nexus: DaggaRoosta)
68 Comments
mrprotagonist 13 Sep, 2017 @ 5:34pm 
What sources are you using for these names? Just curious.
Greslin 12 Sep, 2017 @ 8:20am 
I don't have an issue with seeing the word "Legacy" on a mod. I have a major issue with all the modders who have been trying to turn their stable legacy mods into cross-mods, completely screwing up my LW2 campaign when they should have just forked a WOTC version.

Thanks for not doing that. I've seriously unsubbed from somewhere around 10 mods since WOTC came out, manually installing from backups because the authors just couldn't stop screwing up an already good thing.
DaggaRoosta  [author] 11 Sep, 2017 @ 5:27pm 
@Uhuru N'Uru - Done. Now go away.
Uhuru N’Uru 10 Sep, 2017 @ 8:15am 
@ james.h.tanner
No, Legacy is specifically a bad choice, because it was used for the game breaking practice of using original mod page for WOTC version, and reposting old mod on a new page.

Changing the names of existing products is always a bad idea.
Let me give an game example, where principle applies to moids as well.
Tomb Raider was a game that launched an entire series, it earned the right to that name.

In 2013 a remake attempted to steal the name, and add the "Classic" suffix to the original.
Many use Tomb Raider (2013), for the remake, and leave original alone.
I prefer to use, Tomb Raider - A Survivor is Born, but still only rename the remake.

I use the same standard for mods, the original has earned it's name, and needs no suffix.
The WOTC remakes, are the only mods needing a suffix, and WOTC fits every one of them.
DaggaRoosta  [author] 9 Sep, 2017 @ 4:32pm 
@Uhuru N'Uru There's an obvious reason to add a clear identifier to the name: people aren't always seeing them side by side. By labeling both clearly you don't have to see both at the same time, or drill down into a description, to see whether this is WotC-ready or not.

So apparently all you care about is the choice of the word "LEGACY" over "VANILLA/LONG WAR 2 VERSION"? Answer: it's shorter.

Not sure why you care. As you point out, I did it the right way. If you're already a subscriber you don't have to unsub or resub to anything; it just works, as always. And I can't be expected to account for the negative associations you have in your head with the word "LEGACY".
Uhuru N’Uru 9 Sep, 2017 @ 2:57am 
Why change the name, and by adding "Legacy" to it, of all things?

"Legacy" has been very badly used, first by the MCM, and other mods since.
Where they repurpoosed the original version to WOTC, and created a new "Legacy" mod, Breaking the existing installs of all users, for no benefit.

Thankfully that bad idea seems to have died, and at least this is still the original mod.
Adding "Legacy" to the name needlessly associates this mod, with that bad practice.

Immersive Names WotC
This is the new mod, and needs a new name, adding the WOTC suffix is the best solution.
Both mods have same name, and thus load order positions, it's the most appropriate name.

Immersive Names
The original name, for an unchanged original mod.
We know it's for the base game, because Immersive Names WotC isn't. No change needed.

Please put the name back to the original one, no need to ever change it,
DaggaRoosta  [author] 8 Sep, 2017 @ 1:02pm 
Dragon32 3 Sep, 2017 @ 4:46am 
@james.h.tanner:
Here's the Community Mod Launcher: https://github.com/X2CommunityCore/xcom2-launcher/releases
It's so much quicker than Firaxis' own.

With the .XComMod thing I was just referring to the "RequiresXPACK=true" line the WoTC SDK adds. Unfortunately if you set that to False then, counter to logic, the Firaxis launcher will still show a warning for the vanilla game. Regardless of what a mod does, even an INI edit, the warning will be shown for one game or the other.

So, basically, all I'm asking is if you do see some issues whilst using the combined mod with WoTC then please remember those of us who're using just this one.
DaggaRoosta  [author] 31 Aug, 2017 @ 4:57pm 
@Dragon32: I'd be happy to do anything that makes the mod more useful, but I don't use the Community Mod Launcher (never had load order issues, oddly enough) and have always just used the XComMod file the SDK builds. If you can provide a bit more guidance, or a link or something, that'd be helpful.
Dragon32 31 Aug, 2017 @ 3:24pm 
@james.h.tanner:
I can live without the .XComMod boolean: I use the Community Mod Launcher. If you notice any naming issues in your play through a code update to this as well as the Nations combi one would be appreciated.